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Post by bbg95 on Apr 24, 2024 22:01:30 GMT -5
I'm on the penultimate mission in Midnight Suns. The story missions are longer than the side missions, and they usually require at least one side mission in between, so probably three missions left. I should have it done either tonight or tomorrow, and then I'll move on to Like a Dragon: Infinite Wealth.
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Post by mln59 on Apr 29, 2024 9:33:23 GMT -5
i beat lies of p today and i'll return it to gamefly tomorrow. next game in my queue is prodeus prodeus arrived on friday. it reminds me of the original doom. nice change of pace after lies of p
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Post by mikegarrison on Apr 29, 2024 11:36:57 GMT -5
Spent all day messing about with JNSQ. That is a "planet pack" for KSP. (I suppose I should now specify KSP 1, since KSP 2 is in early access.) It adds new planets and moons, but it also remakes the existing planets and rescales them to about 2.7x the size.
The stock Kerbin system is about 1/10 the size of the real solar system but with much higher gravity, which has some odd effects. One of them is that it is quite easy to launch all the way to orbit with a single stage rocket (except in the early game where you are given deliberately weak rockets with small fuel tanks). On Earth, the math does not work for single-stage rockets to orbit. While a few modern rockets could possibly do it, they wouldn't be able to carry any payload. Two stages, however, are generally just right.
(There are variations on the two-stage system, like for example the Space Shuttle, which had a single "sustainer" stage that burned all the way from ground to orbit, but had drop-off boosters that provided most of the thrust near the ground and acted as the equivalent of a first stage.)
Anyway, by scaling up the KSP system, it greatly adds to the complexity and requires much more thought about staging and rocket design.
While they were at it, they remade the planets. Most of the planets on KSP are rather bland, partly because of limitations by the game engine and partly because the game is about traveling to and from the planets and moons, not really about doing anything once you get there.
KSP 2 is supposed to include a bunch of new stuff for running space colonies, and also some interstellar travel, but the game devs seem to have bitten off more than they can chew, perhaps. Development has seemed to go pretty slowly. Then again, I remember the original KSP being in early access for many years too.
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Post by longboards on Apr 29, 2024 11:41:09 GMT -5
Had an itch for open world, no restrictions... Tried Minecraft the first time, pretty impressed a block game is more enjoyable than 99% of the games out there (my opinion). I didn't realize how in depth the game goes.
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Post by mikegarrison on May 2, 2024 0:35:41 GMT -5
I have not had so many "barely made it back" missions in KSP in a really long time. This new planet pack with the larger size scale is seriously challenging.
And then today I had an adventure.
Jeb (pilot) and Bob (scientist) landed on the Mun to plant a flag, grab some science, and look for a Mun stone. Mun stones aren't too hard to find in the stock planet system, but in JNSQ they seem to be really sparse. There are a bunch of boulders that you can't pick up and bring back, but only a few Mun stones that you can. And I had a contract to bring one back to Kerbin.
So I panned around with the camera and found one. Jeb hopped out of the ship and used his suit reaction thrusters to fly to it and pick it up. Unfortunately, it took more than half his fuel by the time he had it. And the ship was out of sight, so I was trying to fly back on my best guess of the compass bearing. Well, I closed the distance, but ran critically short of fuel. And I would need a little bit to just get back into the cockpit of the ship, because there was no ladder.
So Jeb started walking back, which is SLOW. SLOW SLOW SLOW.
Then Bob decided to fly the ship to Jeb. Which, well, should have been doable. (And of course I was actually the one doing it, but this story goes better if I point out that Bob was the one in the cockpit.)
Suddenly everything went wrong, the ship was barely in control, and Bob tried to land it again. And it *almost" worked, but it was moving too fast sideways and so it tipped over. That's a serious problem!
Bob tried to ease it back into space, but it didn't work. Next thing you know, it is tumbling along the surface of the Mun, shedding parts. But it was somewhat closer to Jeb.
So Jeb had to walk and walk and walk to get back to the ship, which was now useless except as a place for them to sit and wait. This is what happens when the scientists think they are pilots!
I had to design and build a whole new Mun lander that was big enough that I could fly it to their crash site and pick up both of them and bring them home. Eventually I managed to do that, with Valentina as the rescue pilot who flew the new ship out where they picked up Jeb and Bob. It also included a science lab for getting science on-site on the Mun, so they are still sitting there doing science for now. But they will finally make it home.
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Post by mikegarrison on May 2, 2024 14:49:17 GMT -5
KSP 2 is supposed to include a bunch of new stuff for running space colonies, and also some interstellar travel, but the game devs seem to have bitten off more than they can chew, perhaps. Development has seemed to go pretty slowly. Then again, I remember the original KSP being in early access for many years too. Annnnd right after I posted this, the studio that is making KSP2 all received WARN notices. That means they will all very likely be laid off (almost certainly permanently) in 60 days. So it sounds like KSP2 is dead. Apparently Take Two (the parent company) is being hit with a cash flow crunch. This really sucks, because the game was nowhere near finished, but a lot of people have paid $50 for "Early Access". (Not me -- I figured I already have KSP1, so I could just wait and see what happens with KSP2.) Early Access is a risk. I have bought some Early Access games that turned out to be well worth it (KSP, Factorio, Gloomhaven), but I have also bought some Early Access games that just didn't develop the way I had hoped. And some them just die.
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