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Post by Deleted on Mar 31, 2017 12:54:51 GMT -5
Have you had one of those days/weeks when nothing went right? I've been playing 5 video games concurrently. The past week, I was stuck in difficult sections of four of those five video games where no matter what I did, I kept dying. Hours and hours at the same checkpoint. Grrrr... So, I put them aside and played a totally new sixth video game. And then, after a couple of days, I returned to those four games and all of a sudden, BAM BAM BAM, I get through those difficult checkpoints. All I needed was a break. I think it forced me to do something different. Or maybe I put less pressure on myself to get through them because I just assumed I was going to die, so I think I started to perform better. I don't know. Yep, definitely been there. I tend to play one game for an extended period. When I've had my fix of that or get to a point that causes utter frustration, I move to another. I always revisit each game, so I have a very long cycle of playing each game. I have found that when I revisit those games that gave me trouble, I seem to have an easier time with them the second round or I notice something that I didn't catch the first time that makes it easier. I don't know what this is (pun not intended, actually) called, but I'm in favor of calling it the Wolfgang Effect.
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Post by Wolfgang on Apr 3, 2017 20:24:07 GMT -5
Just finished Dishonored. Great great game!
It's a stealth game. So, you're an assassin but the challenge of the game is to go through from beginning to end with little (to NO) kills, whether they're your targets or just guards in your way. You do this by rendering them unconscious by choking them from behind. The ending depends on your kill count. The lower your kill count, the better the ending. But you could still go through the entire game slaughtering people left and right.
I'm now on my second play-through. It was really challenging in my first attempt trying to keep the body count low. But I managed it. Now, on my second play-through, I'm going on a rampage. LOL!
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Post by mikegarrison on Apr 3, 2017 21:21:32 GMT -5
Just finished Dishonored. Great great game! It's a stealth game. So, you're an assassin but the challenge of the game is to go through from beginning to end with little (to NO) kills, whether they're your targets or just guards in your way. You do this by rendering them unconscious by choking them from behind. The ending depends on your kill count. The lower your kill count, the better the ending. But you could still go through the entire game slaughtering people left and right. I'm now on my second play-through. It was really challenging in my first attempt trying to keep the body count low. But I managed it. Now, on my second play-through, I'm going on a rampage. LOL! I've heard of that game. People do say it's fun. I saw one you-tube recording of a guy playing it who was killing basically everything that moved.
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Post by Wolfgang on Apr 6, 2017 12:59:26 GMT -5
Just finished Dishonored. Great great game! It's a stealth game. So, you're an assassin but the challenge of the game is to go through from beginning to end with little (to NO) kills, whether they're your targets or just guards in your way. You do this by rendering them unconscious by choking them from behind. The ending depends on your kill count. The lower your kill count, the better the ending. But you could still go through the entire game slaughtering people left and right. I'm now on my second play-through. It was really challenging in my first attempt trying to keep the body count low. But I managed it. Now, on my second play-through, I'm going on a rampage. LOL! I've heard of that game. People do say it's fun. I saw one you-tube recording of a guy playing it who was killing basically everything that moved. I'm doing that, too! LOL! Except that I'm trying not to kill innocent civilians. Weepers (aka zombies) are not innocent civilians. There are times when I have to choke hold a housemaid or prostitute to unconsciousness because I don't want them running around and screaming "Help!" and thereby alerting all the guards to my presence. But I pretty much kill everybody now. Even after I've accomplished the required mission objective, I go back to a room full of guards just so I could take them down. After that, I return home to base. I think the reason why killing is so much fun in Dishonored is because one of the supernatural powers you have is Bend Time which allows you to stop time completely, if you upgrade it. When you stop time, you can do all sorts of things while all your victims are frozen in time. For example, when someone shoots at you, you can stop time and actually see the bullet in midair, thus allowing you to move some hapless soldier in the path of the bullet. Return to normal time and watch the splatter. (I've actually only seen others do this on youtube. I've never done this myself.) What I've done is: when I'm surrounded, I stop time, move away a bit and then shoot some arrows into 3-5 victims. Then, return to normal time and watch those guys go flying simultaneously.
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Post by Wolfgang on Apr 6, 2017 13:06:38 GMT -5
Just revisiting this post because I've lately been reading about Elder Scrolls. From Wikipedia, the first three Elder Scrolls games (Arena, Daggerfall, Morowind) are only available on MS-DOS (Morowind is also available on Xbox, but I don't own an Xbox). However, Elder Scrolls IV: Oblivion and Elder Scrolls V: Skyrim, are available on PS3, which is what I have. Based on the Internet message boards, it looks like I can play Skyrim before Oblivion because the storylines are different. However, some say I would get more out of the games if I play them in sequence. Obviously, I can't play the first three because I don't own systems on those platforms. Thoughts? I've never played the first two. Morrowind is the one that really put the Elder Scrolls on the map. Starting with Morrowind, they are all open-world role playing games. With some variations, you start out weak and puny and you end up becoming a great hero. In all cases, you gain skills by using them. So, for instance, you want to be a great magic user? Use a lot of magic. You want to be a great sword fighter? Swing your sword a lot. You can also buy skill improvements from certain NPCs known as trainers. Morrowind, Oblivion, and Skyrim are all available for Windows from Steam. (Morrowind is a little prone to crashing -- save often.) PC is really the way to play these games, because a) there is a huge community of players who have fixed a lot of the bugs and made them available as a PC patch and b) you can use the "console" commands (like cheat codes, but you can use them to fix problems and not just cheat). The console command I use the most is "tcl" -- toggle collision. In the (rare) case where I have somehow gotten stuck somewhere (fallen between two rocks or something) I can enter tcl and then become like a ghost. I can move right through rocks, float in the air, etc. Once I get myself out of where I was stuck, I tcl again and I'm back to normal. The Elder Scrolls games all have a huge backstory that stays consistent. They are all set on the same continent, inhabited by mer (elves), men, and "the beast races" (lizard-like Argonians and cat-like Kahjit). In Morrowind you are on the island or Vardenfell, home of the dunmer. In Oblivion you are in Cyradil, seat of the Empire and home of the imperials (one of the types of men). In Skyrim you are in Skyrim (fancy that!), home of another race of men, the nords. Oblivion is set only a few years after Morrowind, but Skyrim is set about 200 years after Oblivion. Each game you have one main questline. In Morrowind you have to defeat a false god. In Oblivion you have to defeat a daedric prince (something like a god) that is trying to invade the world. In Skyrim you have to defeat an ancient god-like dragon that wants to destroy the world. But you can actually completely ignore these stories if you want. There are also questlines for guilds and factions (fighters' guild, theives' guild, etc.) as well as just random quests and dungeons all over the place. Nearly any random person you meet has some kind of a quest. In Morrowind, for instance, you can meet a woman on the road who has just been robbed. She wants you to find the bandit and tell him she thought he was cute and she wants to meet him again. In Oblivion you can meet a guy who wants you to kill some dangerous fish for him. In Skyrim you can find a dog on the side of the road. He wants you to follow him back to his house. (There are a bunch of dog-related quests in Skyrim, because that was the first game where they added dogs.) One of the little traditions of the elder scroll games is that you always start out as prisoner. In Morrowind you are set free at the start. In Oblivion your cell happens to house the secret escape route from the imperial palace, and the emperor (voiced by Patrick Stewart) meets you while attempting to escape from an assassination. In Skyrim you are about to be beheaded when a dragon attacks and you escape. Anyway, I would say there is no particular reason you have to play them in any order. There are a bunch of references in the later games to the earlier ones, but they are not really spoilers. For instance, in the last expansion of Skyrim you can go to the same island that was one of the expansions of Morrowind. When you get there in Skyrim, you land at the town of Raven Rock. In Morrwind, you help to found the town of Raven Rock, 200 years before. Well, it looks like I may not get Skyrim after all. From what I read online, it's full of bugs for the PS3, which is what I own. It's also a memory hog the deeper you go into the game, so there's all sorts of delays. And mod fixes don't exist on the PS3. Some have said the game is unplayable on the PS3 for these reasons. Also, apparently the game developer didn't issue a game patch. I don't own a PC so I can't get the PC version. I guess I can still get Oblivion.
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Post by Wolfgang on Apr 9, 2017 19:05:11 GMT -5
Current status:
Bioshock: Now past the midpoint of the game. Per a wiki, there are 16 chapters and I'm in the middle of Chapter 9 (I believe) where I'm scrambling around to get photos of various people that Cohen wants me to kill for his "masterpiece." Can't do it so easily because all those annoying splicers are at every corner.
Dishonored: Played twice. First, low body count (aka Low Chaos). Second, high body count (High Chaos). Going through this game without killing anyone was a challenge and took a long time. The second time, where I killed everyone who was in my way, went by faster. It was easy. Find a good high spot and be like a sniper. There were villains that scared me the first time (who ended up killing me), but the second time, I figured out how to annihilate them.
The Last of Us: Frikkin' long game. Most of the time, I'm just running around looking for stuff in drawers, cabinets, shelves, etc. while evading zombies and morally bad people. I think I'm at the midway point of this game.
Battlefield: Bad Company 2: Great game. But my other games are keeping me occupied, so I still have half the game remaining.
Infamous: Great game when you first play it but oddly enough, it gets kind of old after some time. The fun factor gets depleted really fast. I was going to get Infamous 2 but now, I'm not so sure.
Crysis 2: This game is kicking my arse! I played it initially on Normal difficulty (which is what I always play at when I pick up games, only increasing the difficulty in subsequent playthroughs) but it's really really hard. There are folks on message boards who brag that it's easy if you employ a certain strategy -- stealth, armor, shoot, stealth (and run for cover once in a while). These folks bring it up on threads where someone is complaining that the game is really hard, which tells me that there are others like me who think this is a difficult game. I switched to Easy difficulty and it's still tearing me apart. Holy crap! Am I ever going to finish?
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Post by mikegarrison on Apr 9, 2017 20:33:21 GMT -5
Current status: Bioshock: Now past the midpoint of the game. Per a wiki, there are 16 chapters and I'm in the middle of Chapter 9 (I believe) where I'm scrambling around to get photos of various people that Cohen wants me to kill for his "masterpiece." Can't do it so easily because all those annoying splicers are at every corner. Later in the game, you can meet Cohen again (assuming you don't kill him now, which you should not do).
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Post by vbcoach06 on Apr 10, 2017 0:18:20 GMT -5
Stick with it an play Infamous 2. It's much better than the first, and the fun factor definitely returns.
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Post by Wolfgang on Apr 10, 2017 19:06:05 GMT -5
Stick with it an play Infamous 2. It's much better than the first, and the fun factor definitely returns. Noted. I'm not quite sure what video game elements make the game more "fun" than others. I'm certainly learning a lot about my tastes as I go through these games. It's very perplexing: 1. I used to find the act of looking for things (e.g., coins, treasures, artifacts) in games somewhat tedious but now, I've grown to sort of like them. They're a welcome distraction in between fight scenes. They also serve as a quiet moment when I need to catch my breath. 2. Rapid machine gun fire doesn't thrill me. One sniper shot from a distance, however, is immensely satisfying. 3. I loathe hand-to-hand combat, even though I used to enjoy watching UFC-type fights in the past and thought I would enjoy boxing video games. (I don't.) 4. Driving a vehicle (e.g., car, tank) or riding a horse is awkward. I would rather not be put in a position where I have to engage in a chase scene. 5. I welcome cutscenes. But not long ones. 6. I love the gradual build-up of my abilities and weapon hardware. 7. I hate Big Boss battles at the end. I don't think they're necessary. The game Dishonored had no Big Boss battle at the end and I still felt completely satisfied. 8. The game shouldn't be repetitive. I think this is what's keeping me from liking Infamous as much. It just feels like the same thing over and over again. There has to be variety. This also includes the environment. 9. I should be able to save the game at any point. I hate checkpoint auto-saves. In Crysis 2, I could be engaged in a battle for 30-45 minutes and if I make one stupid mistake, I have to re-do that battle all over again. It's frikkin' annoying. 10. The crossbow > sniper rifle > knife/shiv > flame thrower > machine gun > pistol > club/stick/wrench/baseball bat.
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Post by Deleted on Apr 10, 2017 19:25:12 GMT -5
Stick with it an play Infamous 2. It's much better than the first, and the fun factor definitely returns. Noted. I'm not quite sure what video game elements make the game more "fun" than others. I'm certainly learning a lot about my tastes as I go through these games. It's very perplexing: 2. Rapid machine gun fire doesn't thrill me. One sniper shot from a distance, however, is immensely satisfying. 3. I loathe hand-to-hand combat, even though I used to enjoy watching UFC-type fights in the past and thought I would enjoy boxing video games. (I don't.) 6. I love the gradual build-up of my abilities and weapon hardware. Agree on the sniper shot/combat. On the Medieval Warfare game that I haven't played much of, there is an option of a few different people you can be. Most people build up strength and power and go for the knights who slay each other in close quarters. I much prefer to be an archer and hide behind a tree and launch an arrow into people that are dueling. It brings me great humor to hit someone from so far away and all but end their chances to win that scuffle. My arrow generally won't kill them, but it always makes me happy because I've heard their characters yell stuff in response to being hit. Also, seeing a person running around with an arrow stuck in them is amusing. I like the abilities build-up, but while the ultimate variety of hardware achieved is nice, I don't think you should have full access while running around. There should be categories that limit what you can carry at once. For example, in GTAV you can switch between a sniper rifle, pistol, bat, rocket launcher, mini gun, shotgun, and so on. No way one person can carry all of that. You should have options to pick from, like 1 heavy item (rocket launcher/mini gun), 2 small items (pistols, hand-helds), 5 throwing items such as grenades, etc. But you should also be able to restock at several places. GTAV has it's stores called AmmuNation (there are seven of them, I think). But if you limit how much can be carried at once, you need more places to restock. Or perhaps keep a supply in your vehicle or safe house.
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Post by Wolfgang on Apr 10, 2017 21:41:57 GMT -5
I also love the "feel" of the crossbow as it goes SWISH! in the air and THWACK! as it makes contact. If the target goes flying, that's an added bonus. I don't feel the same way with guns, however, unless it's a long-distance sniper shot. But still, the crossbow is much more gratifying!
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Post by mikegarrison on Apr 11, 2017 0:04:48 GMT -5
I also love the "feel" of the crossbow as it goes SWISH! in the air and THWACK! as it makes contact. If the target goes flying, that's an added bonus. I don't feel the same way with guns, however, unless it's a long-distance sniper shot. But still, the crossbow is much more gratifying! In Half-Life 2, the long distance sniper weapon is a crossbow that shoots rods of rebar. And somehow heats them up to be red hot. It's a one-shot kill that pins people to the wall.
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Post by Wolfgang on Apr 13, 2017 19:06:00 GMT -5
Status:
Bioshock -- I'm near the end. I "killed" Ryan and broke Fontaine's mind control spell (after finding Lot 192). So, after searching various people's apartments -- Tenenbaum, Suchong, etc. I have to head on over to somewhere, I forgot the place where I stopped (and saved) last night. On the way to Fonaine's place, I think.
Assassin's Creed -- picked up a new game. The original. It was really difficult -- or at least the combat controls were. Turns out that I'm not alone in this assessment because, according to many gamers on the message boards, the primary complaints about this game were the awkward (and broken) controls and the repetitiveness of the missions. The controls are so f***ed up that I'd be involved in a sword fight and whatever buttons I pushed didn't do what I intended. I lost more times than I won. Partially, I may suck at this game but, hey, the game controls weren't doing me any favors. Returned that game. Read wiki instead and watched some short youtube videos on the plot to prepare me for the sequel, Assassin's Creed II.
Assassin's Creed II -- Considered by many to be the greatest Assassin's Creed game in the franchise. The developers fixed a lot of the control issues of the first game. It's really smooth. The menu interface and features are much improved. It's really a blast playing this compared to the first Assassin's Creed game which seemed like a chore. Again, as I said before, I don't know why some games "feel" more fun than others, but this game is fun.
Battlefield: Bad Company 2 -- Great game but I'm on hold because I'm too busy playing other games.
Crysis 2: On hold. Plus, it's kicking my arse!
Killzone 2: Another new game I picked up based on the stellar reviews. I thought Call of Duty 4: Modern Warfare was intense. This game is 100x more intense with great set pieces and environment and badass bad guys.
Infamous: On hold.
Last of Us: I'm at the Big Boss battle of Ellie vs. David, and I'm stuck. I keep dying. Apparently, I (as Ellie) have to knife the dude three times before I win. What BS. I was knifing people left and right throughout the game with no problems but why does this David dude (an ordinary human, btw) get to be so invincible? I hate Big Boss battles because they're more frustrating and stupid than challenging.
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Post by NebraskaVBfan93 on Apr 14, 2017 1:06:40 GMT -5
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Post by mikegarrison on Apr 14, 2017 1:24:31 GMT -5
Status: Bioshock -- I'm near the end. I "killed" Ryan and broke Fontaine's mind control spell (after finding Lot 192). So, after searching various people's apartments -- Tenenbaum, Suchong, etc. I have to head on over to somewhere, I forgot the place where I stopped (and saved) last night. On the way to Fonaine's place, I think. So, are you saving the girls or harvesting them?
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