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Post by bbg95 on Dec 29, 2019 18:33:06 GMT -5
Yes, all the Deus Ex games (or at least the original Deus Ex and Human Revolution--I never played Invisible War) are like that. System Shock 2 also bases its inventory on the size of item, as do some other games like Betrayal at Krondor (a great RPG from the mid-90s). Deus Ex in particular made me laugh when there was a gun taking up eight inventory spaces when it sure looked like it could have fit in less if it was placed a little differently. I thought that JC Denton must be the world's least economical packer, and then Adam Jensen was even worse in Human Revolution (I still haven't played Mankind Divided yet). Anyway, I kind of like this type of inventory system, as it forces you to make some sacrifices and not just carry a million things around. My biggest complaint with Deus Ex Human Revolution and Mankind Divided games is that the map "looks" big but it's incredibly incredibly small. Maybe 4 or 5 blocks of Detroit in HR and 7 or 8 in MD. Very claustrophobic feel. Yeah, it's been a long time since I played Human Revolution, so I don't remember that much about it. I do remember liking the dialogue challenges a lot, and I remember that it had Mass Effect 3-style "push one of three buttons" ending that doesn't get nearly as much heat as it deserves. Still a good game overall, though it did not approach the greatness of the original, which is on the short list of the greatest games ever made.
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Post by Wolfgang on Dec 30, 2019 2:38:01 GMT -5
These are games I need to get in 2020:
God of War Days Gone Assassin's Creed Origins Assassin's Creed Odyssey Yakuza 0 Yakuza Kiwami Far Cry Primal Far Cry 5 Monster Hunter World Nier Automata
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Post by Wolfgang on Dec 30, 2019 23:01:19 GMT -5
Well, I've learned more about my gaming preferences. I don't think I'm a big RPG fan. Well, I can enjoy RPG stuff but it has to be balanced by lots and lots of fighting and killing and chopping off of heads. So, this probably means I won't like Persona 5, a critically acclaimed JRPG game. It'll seem weird to me, I bet.
In the 4-5 days of playing The Witcher 3: Wild Hunt, I can already tell that it's a good game with high production values. A lot of thought went into the design. However, it doesn't have enough combat for my liking. I need enemies to spawn all over the place, e.g., Shadow of Mordor, Borderlands series, Shadow of War, Dying Light, Horizon Zero Dawn. Also, it has too much complex crafting and menu options. It's not that I don't understand them. For a video game, the crafting element (among others) just make it more complicated than necessary -- for me. I want to be able to put in a stat mod rune into a sword slot and then go to town, not roam the land looking for sheep's eyeballs, celadine (a type of flowery plant), and some saltpeter to concoct some potion.
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Post by Wolfgang on Dec 31, 2019 13:32:39 GMT -5
W3WH
I've made it past the Prologue and into the first couple of missions in Act I. (Finally!) I still think the combat mechanics feel strange but it hasn't been difficult. (I play on NORMAL mode.) I'm level 4 but I've been able to kill level 9 baddies easily. I lose some health, but all I had to do was run away a short distance to some spot behind a tree, drink some water or eat some bread to replenish my health bar, and then return to finish the fight. LOL!
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Post by Wolfgang on Dec 31, 2019 13:46:07 GMT -5
My biggest complaint with Deus Ex Human Revolution and Mankind Divided games is that the map "looks" big but it's incredibly incredibly small. Maybe 4 or 5 blocks of Detroit in HR and 7 or 8 in MD. Very claustrophobic feel. Yeah, it's been a long time since I played Human Revolution, so I don't remember that much about it. I do remember liking the dialogue challenges a lot, and I remember that it had Mass Effect 3-style "push one of three buttons" ending that doesn't get nearly as much heat as it deserves. Still a good game overall, though it did not approach the greatness of the original, which is on the short list of the greatest games ever made. I never liked the dialogue challenges. I know some people like them for the various divergent paths that they trigger, but for me, they're a nuisance. I like more fighting and less talking in my video games. LOL! If there's a long exposition scene or they give me something to read, I pretty much lose my sh.it.
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Post by bbg95 on Dec 31, 2019 16:43:23 GMT -5
Yeah, it's been a long time since I played Human Revolution, so I don't remember that much about it. I do remember liking the dialogue challenges a lot, and I remember that it had Mass Effect 3-style "push one of three buttons" ending that doesn't get nearly as much heat as it deserves. Still a good game overall, though it did not approach the greatness of the original, which is on the short list of the greatest games ever made. I never liked the dialogue challenges. I know some people like them for the various divergent paths that they trigger, but for me, they're a nuisance. I like more fighting and less talking in my video games. LOL! If there's a long exposition scene or they give me something to read, I pretty much lose my sh.it. Fair enough. I'm kind of the opposite. Story-driven games (ones with legitimately good stories like The Last of Us) are my favorite. If a game is extremely fun to play (e.g. the Tomb Raider reboot and its first sequel, Borderlands 2, etc.), that's cool too, and I can forgive weaker storytelling in those cases.
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Post by Wolfgang on Dec 31, 2019 16:52:11 GMT -5
I never liked the dialogue challenges. I know some people like them for the various divergent paths that they trigger, but for me, they're a nuisance. I like more fighting and less talking in my video games. LOL! If there's a long exposition scene or they give me something to read, I pretty much lose my sh.it. Fair enough. I'm kind of the opposite. Story-driven games (ones with legitimately good stories like The Last of Us) are my favorite. If a game is extremely fun to play (e.g. the Tomb Raider reboot and its first sequel, Borderlands 2, etc.), that's cool too, and I can forgive weaker storytelling in those cases. Another problem with the dialogue challenges is that depending on how I answer, I either get another side mission or not. And i’d Have to look it up on the web to see how I’m supposed to answer to get that side mission. Also, I don’t fully appreciate or even know how my life and the world have changed because of decisions I made. I have to always read about it on the web. It’s like, oh, because I chose to do THAT, this THING has happened. If you play straight through without reading anything on the web, you don’t truly understand what and how things happened the way they did or know what you missed. I hate going back and forth between the game and the web. I wish the game itself was self contained and also explained the consequences of your actions, either in real-time or some in-game menu option you’d have to read to get a clear picture of the divergent paths.
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Post by Wolfgang on Dec 31, 2019 17:02:06 GMT -5
I remember my very first time playing Shadow of Mordor. After the introductory tutorial sequence, I was so confused about what I’m supposed to do. It said head over to a particular mission waypoint. Okay, so I started to walk there, but I get ambushed by some Orcs/Uruks and i’m In the middle of a skirmish. Then, a Captain appears out of nowhere. And I’m thinking, is this SUPPOSED to happen and what the hell am I SUPPOSED to do here? No instructions whatsoever.
Anyway, I realized that games like Shadow of Mordor are the kinds of games I love. Constant battle opportunities. Open world. Go on a killing spree. Brutal violence. Not picking flowers and looking for wild parsley and having a long chat with Esmerelda beside a fireplace.
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Post by Wolfgang on Jan 1, 2020 2:00:55 GMT -5
The wife and I were watching Supernatural (s14). In one episode, they had to use a silver blade through the heart to kill a kohonta, a creature from Native American legend (Supernatural variation). The wife says, "Seems like all the cultures have the same types of myth monsters and the exact same way to kill these monsters. Silver blade through the heart."
And I said, "In the game I'm playing, Witcher 3, my character carries two swords -- a steel one for fighting humans and a silver one for --"
"--killing monsters"
"Ha ha ha ha..."
And then she asked, "why don't you just use the silver sword to kill both humans and monsters? Wouldn't it be easier than carrying two swords all the time?"
She's not wrong. Then, I had to explain to her about the durability and repair issues in the game and she just rolled her eyes.
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Post by mikegarrison on Jan 1, 2020 11:47:09 GMT -5
The wife and I were watching Supernatural (s14). In one episode, they had to use a silver blade through the heart to kill a kohonta, a creature from Native American legend ( Supernatural variation). The wife says, "Seems like all the cultures have the same types of myth monsters and the exact same way to kill these monsters. Silver blade through the heart." And I said, "In the game I'm playing, Witcher 3, my character carries two swords -- a steel one for fighting humans and a silver one for --" "--killing monsters" "Ha ha ha ha..." And then she asked, "why don't you just use the silver sword to kill both humans and monsters? Wouldn't it be easier than carrying two swords all the time?" She's not wrong. Then, I had to explain to her about the durability and repair issues in the game and she just rolled her eyes. Silver is a soft metal and would be easily defeated by even iron armor.
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Post by bbg95 on Jan 1, 2020 12:22:55 GMT -5
I dusted off my copy of Red Dead Redemption 2 that I bought a year ago but hadn't gotten around to playing. So far, it's pretty enjoyable. It's similar to the first game in terms of the shooting and horse riding and the like. There's a lot of annoying "realistic" things about it like needing to eat multiple times a day to maintain weight, having to take a bath to keep the camp scold off your case, etc. Fortunately, I figured out that you can't actually starve to death, and most of the other stuff has no real consequences for not doing it, so I just stopped worrying, even if it means I have to endure an occasional lecture.
Speaking of which, I think being a member of a gang is a good idea on paper, but a lot of the gang members in this game are really annoying. Like I'm doing probably 90 percent of the work, but that doesn't stop them from lecturing me for not doing enough. I'm actually rooting for some of their deaths now. And there's so many of them that there really isn't much character development outside the main character. Anyway, it is fun to ride around shooting things and doing the missions. I definitely wouldn't say it was the best game of 2018 (that was God of War, followed by Spiderman), but it's a very good game.
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Post by mikegarrison on Jan 1, 2020 12:39:05 GMT -5
I dusted off my copy of Red Dead Redemption 2 that I bought a year ago but hadn't gotten around to playing. So far, it's pretty enjoyable. It's similar to the first game in terms of the shooting and horse riding and the like. There's a lot of annoying "realistic" things about it like needing to eat multiple times a day to maintain weight, having to take a bath to keep the camp scold off your case, etc. Fortunately, I figured out that you can't actually starve to death, and most of the other stuff has no real consequences for not doing it, so I just stopped worrying, even if it means I have to endure an occasional lecture. Speaking of which, I think being a member of a gang is a good idea on paper, but a lot of the gang members in this game are really annoying. Like I'm doing probably 90 percent of the work, but that doesn't stop them from lecturing me for not doing enough. I'm actually rooting for some of their deaths now. And there's so many of them that there really isn't much character development outside the main character. Anyway, it is fun to ride around shooting things and doing the missions. I definitely wouldn't say it was the best game of 2018 (that was God of War, followed by Spiderman), but it's a very good game. When it first came out, I remember people called it "Cowboy Simulator 2018". Seems to be a game that people either love or hate, seemingly for the same reason (immersion).
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Post by bbg95 on Jan 1, 2020 12:52:49 GMT -5
I dusted off my copy of Red Dead Redemption 2 that I bought a year ago but hadn't gotten around to playing. So far, it's pretty enjoyable. It's similar to the first game in terms of the shooting and horse riding and the like. There's a lot of annoying "realistic" things about it like needing to eat multiple times a day to maintain weight, having to take a bath to keep the camp scold off your case, etc. Fortunately, I figured out that you can't actually starve to death, and most of the other stuff has no real consequences for not doing it, so I just stopped worrying, even if it means I have to endure an occasional lecture. Speaking of which, I think being a member of a gang is a good idea on paper, but a lot of the gang members in this game are really annoying. Like I'm doing probably 90 percent of the work, but that doesn't stop them from lecturing me for not doing enough. I'm actually rooting for some of their deaths now. And there's so many of them that there really isn't much character development outside the main character. Anyway, it is fun to ride around shooting things and doing the missions. I definitely wouldn't say it was the best game of 2018 (that was God of War, followed by Spiderman), but it's a very good game. When it first came out, I remember people called it "Cowboy Simulator 2018". Seems to be a game that people either love or hate, seemingly for the same reason (immersion). Yeah. The hunting is another good example. In the first game, you find the animal you're looking for, you kill it, and you skin it, and then you're good. In this one, you find the animal, but then you have to study it to make sure it's in the best possible condition, and then you have to get a clean kill with a specific weapon to avoid damaging the pelt. And then you have to skin it and make sure to get it back to camp or a trader before it spoils. The whole process is exhausting. I was well on my way to disliking RDR 2 (at least compared to the first game) until I figured out that most of this stuff doesn't actually matter. After the first few hours, I haven't gone hunting once unless it was part of a mission, and I pretty much ignore the rest of the minutiae.
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Post by Wolfgang on Jan 1, 2020 13:09:50 GMT -5
I played Red Dead Redemption a couple years ago. It was fun some of the time but merely okay most of the time. I did everything in that game. When I was done, I moved on to other games. A few months passed and I had completely forgotten I played that game. Now, I have snippets of random images here and there in my mind, but I can’t remember much about the game. Very strange. I do remember killing wolves and skinning them for crafting purposes. And also selling them at a general store.
I’ll probably play Red Dead Redemption 2 but it won’t be for a long time.
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Post by Wolfgang on Jan 1, 2020 13:12:19 GMT -5
.... I definitely wouldn't say it was the best game of 2018 (that was God of War, followed by Spiderman), but it's a very good game. I’ve been reading and watching reviews of these two games. Critically acclaimed. Now, I’m going to have to get them, esp. Spider Man as its gameplay seems to be right up my alley. Open world, lots of fight opportunities, etc.
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