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Post by mikegarrison on Mar 24, 2020 12:51:19 GMT -5
I believe this attack is avoidable, as I think it's ground-based, and you can move out of the danger zone if you're fast. Don't get me wrong. It's still a tough boss fight, but it's doable. I think I used an incendiary SkekSil (a pretty overpowered pistol) to do the majority of the damage. But yeah, I don't blame you if you just come back when you're way above his level. That can be very satisfying in RPGs or other games like Borderlands that have RPG elements. the entire floor becomes electrified. every single panel gets lit up. i ran around like the proverbial headless chicken. i tried jumping on top of item chests. there is no escape. I see that once or twice he did do the special attack where the entire floor becomes electric. This player seemed to simply jump repeatedly to stay off the floor, but still took damage. Looks like to get critical hits you shoot him in the crotch when he lifts his shield.
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Post by bbg95 on Mar 24, 2020 13:13:42 GMT -5
I believe this attack is avoidable, as I think it's ground-based, and you can move out of the danger zone if you're fast. Don't get me wrong. It's still a tough boss fight, but it's doable. I think I used an incendiary SkekSil (a pretty overpowered pistol) to do the majority of the damage. But yeah, I don't blame you if you just come back when you're way above his level. That can be very satisfying in RPGs or other games like Borderlands that have RPG elements. the entire floor becomes electrified. every single panel gets lit up. i ran around like the proverbial headless chicken. i tried jumping on top of item chests. there is no escape. Ah, I see what you mean from the video that mikegarrison posted (at around 3:30 in the video). It does appear that the whole floor is electrified, but jumping can mitigate the damage. It can also be helpful to keep one of the weaker enemies around to get a Second Wind if you get downed. I'm not sure which class you're playing, but it may be helpful to respec into skills that enhance survivability (health and shield regeneration, damage reduction, etc.). I generally carry around a couple of purple-rarity shields that I can swap between, depending on the situation. One typically has very high capacity, while the other has a quick recharge delay (less than 4 seconds) for situations where taking damage is almost inevitable, so a longer recharge delay can be a real problem in those fights. Or at least I used to. I recently picked up a legendary shield that makes you invulnerable for five seconds after the shield breaks, which is amazing.
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Post by Wolfgang on Mar 24, 2020 14:21:08 GMT -5
So, my wife knits (including cross-stitches) and I play video games. I've been playing Horizon Zero Dawn recently where one of the non-playable "characters" is a Tallneck. My wife occasionally uses my computer. I also frequent reddit once in a while. One day, I find in my inbox a reddit link where someone made a cross stitch of a Tallneck. Freaked me out.
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Post by mln59 on Mar 24, 2020 14:31:50 GMT -5
the entire floor becomes electrified. every single panel gets lit up. i ran around like the proverbial headless chicken. i tried jumping on top of item chests. there is no escape. I see that once or twice he did do the special attack where the entire floor becomes electric. This player seemed to simply jump repeatedly to stay off the floor, but still took damage. Looks like to get critical hits you shoot him in the crotch when he lifts his shield. once or twice would have been great. did that attack almost 10 times over the course of the fight.
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Post by mikegarrison on Mar 24, 2020 16:06:49 GMT -5
the entire floor becomes electrified. every single panel gets lit up. i ran around like the proverbial headless chicken. i tried jumping on top of item chests. there is no escape. Ah, I see what you mean from the video that mikegarrison posted (at around 3:30 in the video). It does appear that the whole floor is electrified, but jumping can mitigate the damage. It can also be helpful to keep one of the weaker enemies around to get a Second Wind if you get downed. I'm not sure which class you're playing, but it may be helpful to respec into skills that enhance survivability (health and shield regeneration, damage reduction, etc.). I generally carry around a couple of purple-rarity shields that I can swap between, depending on the situation. One typically has very high capacity, while the other has a quick recharge delay (less than 4 seconds) for situations where taking damage is almost inevitable, so a longer recharge delay can be a real problem in those fights. Or at least I used to. I recently picked up a legendary shield that makes you invulnerable for five seconds after the shield breaks, which is amazing. A trick from the web: When he electrifies the whole floor, a few spots turn blue and electric while everything else is yellow (warning of incoming eletricity). Those first blue spots are the first places to lose their electricity, so the guide on the web suggested trying to get to them ASAP.
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Post by bbg95 on Mar 24, 2020 17:04:05 GMT -5
Ah, I see what you mean from the video that mikegarrison posted (at around 3:30 in the video). It does appear that the whole floor is electrified, but jumping can mitigate the damage. It can also be helpful to keep one of the weaker enemies around to get a Second Wind if you get downed. I'm not sure which class you're playing, but it may be helpful to respec into skills that enhance survivability (health and shield regeneration, damage reduction, etc.). I generally carry around a couple of purple-rarity shields that I can swap between, depending on the situation. One typically has very high capacity, while the other has a quick recharge delay (less than 4 seconds) for situations where taking damage is almost inevitable, so a longer recharge delay can be a real problem in those fights. Or at least I used to. I recently picked up a legendary shield that makes you invulnerable for five seconds after the shield breaks, which is amazing. A trick from the web: When he electrifies the whole floor, a few spots turn blue and electric while everything else is yellow (warning of incoming eletricity). Those first blue spots are the first places to lose their electricity, so the guide on the web suggested trying to get to them ASAP. So, I see you edited your comment, and I agree that the advice above is useful and accurate, but I just want to address the initial one for clarity:
The thing that is being thrown is the weapon itself. There are several gun manufacturers in the Borderlands series, and each one has different characteristics. For example, Jakobs guns tend to do good damage per shot, but they typically are non-elemental and semi-automatic. The brand in this case, Tediore, has a unique reload effect. Instead of a normal reload, the gun is thrown like a grenade when reloaded, with the damage done being proportional to the amount of ammo still in the clip. I actually almost never use this brand because I tend to reload often, sometimes after every kill, and Tediore guns waste a lot of ammo because of this. Other players really like them, and that's certainly fine. They just don't work very well with my particular playstyle.
Anyway, in the case of this particular battle, I'm pretty sure that throwing the weapon has no effect on the electrified floor, and the player is not doing it intentionally for that purpose (and to be fair, you said that you weren't sure if this was a cause-and-effect, and I believe you mentioned earlier that you hadn't played the Borderlands series, so I wouldn't expect you to know that). There actually is a really easy way to beat this boss, which is to have a legendary shield (The Transformer) that absorbs all electrical attacks. Unfortunately, the boss that has the highest chance of dropping it is...Killavolt.
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Post by mikegarrison on Mar 24, 2020 17:25:31 GMT -5
A trick from the web: When he electrifies the whole floor, a few spots turn blue and electric while everything else is yellow (warning of incoming eletricity). Those first blue spots are the first places to lose their electricity, so the guide on the web suggested trying to get to them ASAP. So, I see you edited your comment, and I agree that the advice above is useful and accurate, but I just want to address the initial one for clarity:
The thing that is being thrown is the weapon itself. There are several gun manufacturers in the Borderlands series, and each one has different characteristics. For example, Jakobs guns tend to do good damage per shot, but they typically are non-elemental and semi-automatic. The brand in this case, Tediore, has a unique reload effect. Instead of a normal reload, the gun is thrown like a grenade when reloaded, with the damage done being proportional to the amount of ammo still in the clip. I actually almost never use this brand because I tend to reload often, sometimes after every kill, and Tediore guns waste a lot of ammo because of this. Other players really like them, and that's certainly fine. They just don't work very well with my particular playstyle.
Anyway, in the case of this particular battle, I'm pretty sure that throwing the weapon has no effect on the electrified floor, and the player is not doing it intentionally for that purpose (and to be fair, you said that you weren't sure if this was a cause-and-effect, and I believe you mentioned earlier that you hadn't played the Borderlands series, so I wouldn't expect you to know that). There actually is a really easy way to beat this boss, which is to have a legendary shield (The Transformer) that absorbs all electrical attacks. Unfortunately, the boss that has the highest chance of dropping it is...Killavolt.
No problem. Just have your player play Borderlands and get the shield.
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Post by mln59 on Mar 24, 2020 17:28:41 GMT -5
i don't have the legendary shield. i am not respecing. all this "help" is not helping. i know what i experienced.
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Post by mikegarrison on Mar 24, 2020 17:33:09 GMT -5
all this "help" is not helping. i know what i experienced. I know what you mean. I've been trying to figure out how to make a wiki sidebar all day. Lots of descriptions of it on the web but NOT F*CKING ONE that just said "do *this* and it will work". ps. This is actually for work. Internal wiki for process documentation.
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Post by bbg95 on Mar 27, 2020 14:07:28 GMT -5
So Borderlands 3 is currently running an event in which every item in the vending machines are legendary (typically 1-2 items in each machine, but you can reload the game to refresh them). This seems like an excellent way to get some really good, elusive gear, particularly legendary class mods. Apparently, this event will be running until April 2, so I will be trying to get my character (currently level 40) to max level to take the most advantage of this.
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Post by bbg95 on Mar 28, 2020 16:47:51 GMT -5
I am now powerful enough in Borderlands 3 that I'm not even bothering to shoot enemies anymore for the most part. I've amped up the melee damage with my gear and skills after I picked up an absurdly powerful artifact that causes any enemy I punch to ignite and take massive damage over time. Every once in a while, I run into an enemy that requires me to actually shoot them, but even for minibosses and the like, I usually just lock them down with my action skill, punch them once or twice, and wait for them to die. The game isn't particularly challenging anymore, so I'm just getting through it while doing cardio.
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Post by Wolfgang on Mar 29, 2020 1:16:25 GMT -5
I am now powerful enough in Borderlands 3 that I'm not even bothering to shoot enemies any more for the most part. I've amped up the melee damage with my gear and skills after I picked up an absurdly powerful artifact that causes any enemy I punch to ignite and take massive damage over time. Every once in a while, I run into an enemy that requires me to actually shoot them, but even for minibosses and the like, I usually just lock them down with my action skill, punch them once or twice, and wait for them to die. The game isn't particularly challenging anymore, so I'm just getting through it while doing cardio. Athena in Borderlands The Pre Sequel was like that. If you level high enough, you can unlock her "Bloodrush" skill, which allows you to "dash" to an enemy and injure (often kill) them instantly with a melee strike. You can chain this over and over again. One of the most fun skills I've ever had in any video game.
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Post by bbg95 on Mar 29, 2020 1:42:08 GMT -5
I forgot to mention that Amara's phasegrasp skill is nearly identical to Maya's phaselock in Borderlands 2. However, Amara also has an augment to the skill that links all nearby enemies to the phasegrasped one, and they all take damage together. What this means is that punching (or shooting) the phasegrasped enemy often kills three or four enemies at the same time. It is very satisfying to be in a densely packed area, and see like half of the enemy dots on the minimap disappear at once. Amara is incredibly powerful. It would be like if Maya had everything she already did but also had the melee power of Krieg or Zero.
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Post by Wolfgang on Mar 29, 2020 3:12:42 GMT -5
Maya's phaselock skill allowed for enemies that are near the "bubble" to take damage, although not as much as the one inside the bubble. But I had a hard time getting this to work consistently to my benefit because the enemies were always spaced apart from the guy I phaselocked.
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Post by bbg95 on Mar 29, 2020 9:39:24 GMT -5
Maya's phaselock skill allowed for enemies that are near the "bubble" to take damage, although not as much as the one inside the bubble. But I had a hard time getting this to work consistently to my benefit because the enemies were always spaced apart from the guy I phaselocked. Yeah, Maya's Chain Reaction skill allows for that (and to be fair, the enemies near Amara's Phasegrasped enemy also take less damage--35 percent of the damage taken by the Phasegrasped enemy according to the game--but her melee damage is so high that they often still die even from the reduced damage). Actually, it appears that Maya's ricochet bullets did full damage, but the chance of a ricochet was less than 100% (40% without boosts from class mods). In my experience, the best weapons for Maya to really amp up her DPS were SMGs because of their high rate of fire. I really liked the Good Touch and Bad Touch because they were incendiary and corrosive, respectively, and they also healed, so if your shield went down, you could probably stay alive by just continuing to shoot. I then usually had some kind of shock or explosive weapon equipped, as well as a powerful rocket launcher to get Second Winds if you do get downed. Speaking of shields, I usually had a Hoplite, which is a legendary turtle shield with massive capacity in exchange for slightly reduced movement speed (almost not noticeable unless you were trying to make a tricky jump). Maya's Inertia skill causes her shield to immediately start recharging for a few seconds, regardless of damage taken, and high-capacity shields really take advantage of this. The other option was to abuse The Bee, a legendary amp shield that doesn't drain on each shot like other amp shields do. Combined with certain weapons like the Sandhawk, this can melt bosses. Oh, and to get the enemies closer together, Maya's Converge skill pulls nearby enemies in with a singularity. Combined with her Ruin capstone skill, this also applies slag, shock, and corrosive to all the enemies in the cluster (you can get incendiary too with another skill), allowing for amazing crowd control. And all of this can be further optimized with a legendary class mod (Siren, Cat, and Binder are all good depending on the build--even Nurse has its place) and a Bone of the Ancients relic. It would increase your elemental damage for either incendiary, shock, or corrosive, (I carried one of each) as well as reduce your Phaselock cooldown time.
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