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Post by mln59 on Feb 23, 2021 22:45:13 GMT -5
was able to play hollow knight last night for the first time in a week. was super rusty and got beat up a little. i did find a new area and i have realized i am missing an ability. not sure from where i am to get that ability. beat a boss tonight and gained the ability i needed
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Post by XAsstCoach on Feb 24, 2021 0:19:18 GMT -5
The Last of Us 2
One thing I did find out interesting last night was that I was attacked while upgrading my weapon at the bench. Slowly looking at my options, heard a "There she is..." and WHACK! Hit by a bullet. Interestingly enough, I calmly put the weapon back together before exiting the upgrade bench screen to fight off the attackers.
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Post by bbg95 on Feb 24, 2021 0:51:51 GMT -5
The Last of Us 2 One thing I did find out interesting last night was that I was attacked while upgrading my weapon at the bench. Slowly looking at my options, heard a "There she is..." and WHACK! Hit by a bullet. Interestingly enough, I calmly put the weapon back together before exiting the upgrade bench screen to fight off the attackers. Oh, yeah, I remember that. I think there were four heavily-armed attackers in that encounter. I think there was something good in the room they were in.
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Post by XAsstCoach on Feb 24, 2021 1:57:18 GMT -5
The Last of Us 2 One thing I did find out interesting last night was that I was attacked while upgrading my weapon at the bench. Slowly looking at my options, heard a "There she is..." and WHACK! Hit by a bullet. Interestingly enough, I calmly put the weapon back together before exiting the upgrade bench screen to fight off the attackers. Oh, yeah, I remember that. I think there were four heavily-armed attackers in that encounter. I think there was something good in the room they were in. It was in the garage/gas station. Was a treasure trove of parts and stuff scattered throughout. That whole area was loaded. Ran into more bad guys around the park and laundromat...was like "Sh!t!!" after I turned the corner and came face to face with a bad guy. Ducking into a building to hide from the baddies only to run into the infected. Lots of fun! I ran into bad guy that was begging for his life but I still whacked him with the crowbar. We were face to face and he had already shot me, so I was swinging away with the crowbar when I noticed he was begging me to let him live. But it was already too late...during our encounter I was pressing the swing button like there was no tomorrow and he was gone.
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Post by mikegarrison on Feb 24, 2021 2:07:50 GMT -5
I ran into bad guy that was begging for his life but I still whacked him with the crowbar. We were face to face and he had already shot me, so I was swinging away with the crowbar when I noticed he was begging me to let him live. But it was already too late...during our encounter I was pressing the swing button like there was no tomorrow and he was gone. This sort of thing is what they want you to do. And if you don't already know *why* they want you to do it, you'll find out why later.
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Post by XAsstCoach on Feb 24, 2021 2:14:07 GMT -5
I ran into bad guy that was begging for his life but I still whacked him with the crowbar. We were face to face and he had already shot me, so I was swinging away with the crowbar when I noticed he was begging me to let him live. But it was already too late...during our encounter I was pressing the swing button like there was no tomorrow and he was gone. This sort of thing is what they want you to do. And if you don't already know *why* they want you to do it, you'll find out why later. Thought about this after I had whacked him, wondering if the game would be different down the line had I not whacked him.
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Post by bbg95 on Feb 24, 2021 2:25:27 GMT -5
This sort of thing is what they want you to do. And if you don't already know *why* they want you to do it, you'll find out why later. Thought about this after I had whacked him, wondering if the game would be different down the line had I not whacked him. The game isn't any different whether you kill people or spare them. And you only really have that option during the gameplay. During cutscenes, you have no control over what the characters do. Neither Last of Us game is about choices. I don't want to say anything else to avoid spoilers.
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Post by mln59 on Feb 24, 2021 21:41:24 GMT -5
made some more progress tonight in hollow knight
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Post by XAsstCoach on Feb 28, 2021 9:42:21 GMT -5
The Last of Us 2
Guess I’m at the turning point, where the storyline kind of flipped. Not sure what to make of it, play it out and see where it goes.
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Post by bbg95 on Feb 28, 2021 13:10:33 GMT -5
The Last of Us 2 Guess I’m at the turning point, where the storyline kind of flipped. Not sure what to make of it, play it out and see where it goes. Yeah, I was not thrilled about this development. I immediately changed the difficulty to "very easy" just to get through it as quickly as possible.
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Post by mikegarrison on Feb 28, 2021 13:33:46 GMT -5
I haven't played the game, and since it's a console exclusive, I probably won't. But I did read a lot of commentaries about it. Anyway, that's why I said they wanted you to kill those other guys begging for their lives. Because now you have to play on their side, get to know them etc. It's supposed to make you question the whole "rampage through the enemy killing everyone you see" thing.
Except ... the game *makes* you do that. This isn't one of those games where you have the option of going "no kill", so it seems a bit unfair for them to make a game that demands you kill all these enemies and then tries to make you feel bad about it.
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Post by bbg95 on Feb 28, 2021 14:49:39 GMT -5
I haven't played the game, and since it's a console exclusive, I probably won't. But I did read a lot of commentaries about it. Anyway, that's why I said they wanted you to kill those other guys begging for their lives. Because now you have to play on their side, get to know them etc. It's supposed to make you question the whole "rampage through the enemy killing everyone you see" thing. Except ... the game *makes* you do that. This isn't one of those games where you have the option of going "no kill", so it seems a bit unfair for them to make a game that demands you kill all these enemies and then tries to make you feel bad about it. It's actually worse than that. It would be one thing if they just had you play from the perspective of the antagonist for a while. But it's incredibly obvious how much they're putting their thumb on the scale in favor of this character. For example, Ellie (the protagonist) kills attack dogs who are trying to kill her. But Abby (the antagonist) pets and plays catch with these very friendly-looking dogs. Therefore, Ellie is a "bad" person, while Abby is a "good" person (this requires ignoring a bunch of stuff about both characters). It's legitimately insulting to anyone with half a brain. Also, Neil Druckmann in his infinite wisdom decided that it would be a good idea to tell most of Ellie's story first, right up until a major cliffhanger that is left unresolved, only to then play through the same timeline with Abby. This has the effect of bringing the plot to a screeching halt, and it takes 10+ hours to get back to the cliffhanger.
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Post by XAsstCoach on Feb 28, 2021 21:26:37 GMT -5
I haven't played the game, and since it's a console exclusive, I probably won't. But I did read a lot of commentaries about it. Anyway, that's why I said they wanted you to kill those other guys begging for their lives. Because now you have to play on their side, get to know them etc. It's supposed to make you question the whole "rampage through the enemy killing everyone you see" thing. Except ... the game *makes* you do that. This isn't one of those games where you have the option of going "no kill", so it seems a bit unfair for them to make a game that demands you kill all these enemies and then tries to make you feel bad about it. It's actually worse than that. It would be one thing if they just had you play from the perspective of the antagonist for a while. But it's incredibly obvious how much they're putting their thumb on the scale in favor of this character. For example, Ellie (the protagonist) kills attack dogs who are trying to kill her. But Abby (the antagonist) pets and plays catch with these very friendly-looking dogs. Therefore, Ellie is a "bad" person, while Abby is a "good" person (this requires ignoring a bunch of stuff about both characters). It's legitimately insulting to anyone with half a brain. Also, Neil Druckmann in his infinite wisdom decided that it would be a good idea to tell most of Ellie's story first, right up until a major cliffhanger that is left unresolved, only to then play through the same timeline with Abby. This has the effect of bringing the plot to a screeching halt, and it takes 10+ hours to get back to the cliffhanger. Yeah, when I switched roles at the climatic point I was very disappointed. At first I thought it was another flashback to the past, but then when I started in Seattle Day 1 again as Abby I was disappointed at the notion I have to play those days over again. Lets see how it plays out.
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Post by mln59 on Mar 4, 2021 23:16:06 GMT -5
making some tough progress with hollow knight. game can be quite demanding at times
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Post by bbg95 on Mar 5, 2021 13:07:27 GMT -5
I'm getting close to the end of Yakuza: Like a Dragon, with only a few side quests and a few chapters in the main quest. There are some things I wish this game did better. For one thing, not all cutscenes are voiced. The ones that are voiced are quite good, but some of them are still delivered via text and some Zelda-esque grunts and other emotes. The writing is still good, but it can be a bit jarring. With that said, this is the first game in the series that has an English dub at all (well, except for one of the earliest games, but that is widely-viewed as a terrible dub), so I'll cut it some slack. I do hope the sequel is fully-voiced.
Another issue is that as much as I like the other members of my party, they don't always feel fully integrated to what I'm doing. There is one optional party member that is tied into one of the more in-depth side quests (the business management one). The writing in her quest is very good, but apart from a few conversations when exploring the city and one cut scene when she joins the party, she basically isn't involved in the main quest. It's weird when all the other party members are talking about the latest developments, even the ones not in the active party, but then it transitions to a battle that she's involved in.
This kind of thing also extends to the side quests. With the exception of the ones that are centered on one of my party members, they all pretty much only involve the main character and the NPCs involved in the quest. Some of these quests are really well-written, and some are fairly pedestrian. But I think all of them could be improved if my other party members were chiming in with their thoughts on the situation. Again, I think this mostly came down to the budget. They don't even have all the main quest cutscenes voiced, so I can see why they didn't want to voice the other characters for the side quests. But still.
With all that said, it still is an excellent game. If these improvements were made, it would probably be a top five RPG for me instead of top 10.
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