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Post by Wolfgang on Jun 25, 2024 17:30:20 GMT -5
Sniper Elite 4
In mission #3, some mini-tank (I forgot the actual technical term the game called it. Armored missile truck?) got in my way. I used various explosives including TNT, grenades, and land mines but nothing destroyed it. After cursing a bit, I moved around to the back. Then, I realized what I had to do. I saw those typical "ghost" images (don't know the exact term) found in video games to show gamers where to place certain items, e.g., explosives, quest item. It's usually translucent white in color but I believe in Borderlands I've seen it in different translucent colors. Then I realized I had to plant an explosive on that specific spot on the tank's rear end.
Maaaan...I hate when I waste time like this because I wasn't sure exactly what (if anything) I was supposed to do to blow stuff up.
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Post by bbg95 on Jun 25, 2024 20:09:43 GMT -5
Shadow Tactics 5. The few times I was killed, it happened because I couldn't get my character around obstacles. There's no such thing as "jumping over" obstacles unless you see the "climb" or "jump down" prompts. If there's a stone that's ankle high, my character can't jump over it. I have to move them around it. Really annoying when I'm in trouble. This is one of my biggest complaints about Shadow Tactics and Desperados 3. It is too easy to get caught on the environment, which is one of my all-time pet peeves in video games. And it's especially annoying in games like this where you often have to maneuver through tight windows.
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Post by bbg95 on Jun 25, 2024 20:19:30 GMT -5
If Yabu is walking around in his courtyard (which he does if the courtyard gong has been rung), then if you make the dog bark (by throwing a rock at it, although killing a nearby guard also works), Yabu will go to it. If you have Takuma in the tower on the island, he can take the shot. Yeah...I know all this. What I wasn't sure was how I was supposed to get Lord Yabu in position for Takuma to take the sniper shot. As I said, the game mentioned getting the dog to bark but, as I said, I didn't see any dog anywhere. So, how was I supposed to get the dog to bark if I can't even find the damn dog?!?! Also, I did get the dog to bark even though I didn't know how I did that and I didn't witness any dog anywhere. Even then, when I took control of Takuma, Lord Yabu didn't go to the spot where Takuma could've taken the shot. When I killed a guard and others noticed, I think the dog barked (can't remember during the frenzy). But during this time, when I took control of Takuma, he couldn't take the shot because Lord Yabu wasn't in position. Now I'm wondering if my isometric camera position prevented me from seeing the dog. Maybe the dog was right in front of me but behind some obstacles. If I had rotated my camera view around, I wonder if I would've been able to see the dog. If you're ever unsure of what to do, you can press the right directional button on your controller. This pulls up your objectives. In this mission, it shows the location of the sniper tower and the tea, but it doesn't show where the dog is. But if you press R1, you go to another tab entitled "Hints." This one will often show you the location of things like Yabu's dog. I checked, and sure enough, Yabu's dog is there. You can scroll down and hit X, and the map will move over to where the dog is. If you didn't catch what one of your characters said, you can also review the dialogue log, which is the next tab in the same submenu.
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Post by Wolfgang on Jun 25, 2024 20:25:13 GMT -5
Yeah...I know all this. What I wasn't sure was how I was supposed to get Lord Yabu in position for Takuma to take the sniper shot. As I said, the game mentioned getting the dog to bark but, as I said, I didn't see any dog anywhere. So, how was I supposed to get the dog to bark if I can't even find the damn dog?!?! Also, I did get the dog to bark even though I didn't know how I did that and I didn't witness any dog anywhere. Even then, when I took control of Takuma, Lord Yabu didn't go to the spot where Takuma could've taken the shot. When I killed a guard and others noticed, I think the dog barked (can't remember during the frenzy). But during this time, when I took control of Takuma, he couldn't take the shot because Lord Yabu wasn't in position. Now I'm wondering if my isometric camera position prevented me from seeing the dog. Maybe the dog was right in front of me but behind some obstacles. If I had rotated my camera view around, I wonder if I would've been able to see the dog. If you're ever unsure of what to do, you can press the right directional button on your controller. This pulls up your objectives. In this mission, it shows the location of the sniper tower and the tea, but it doesn't show where the dog is. But if you press R1, you go to another tab entitled "Hints." This one will often show you the location of things like Yabu's dog. I checked, and sure enough, Yabu's dog is there. You can scroll down and hit X, and the map will move over to where the dog is. If you didn't catch what one of your characters said, you can also review the dialogue log, which is the next tab in the same submenu. I know about the mission tab (and the corresponding map with the x's and circles showing objectives and characters) but except for the tutorial mission, I've never pressed the "Hints" button. I'll have to check it out for the next mission.
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Post by Wolfgang on Jun 25, 2024 20:30:10 GMT -5
Shadow Tactics
I just fired up mission #6. At the outset, they all look so complicated. The mission objectives are given along with multiple means of achieving them. It's all very confusing early on in missions because it takes some time before I get my sea legs under me and get a better understanding of the map.
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Post by mikegarrison on Jun 25, 2024 20:56:31 GMT -5
Shadow Tactics I just fired up mission #6. That's the one that introduces you to night lighting, correct? The mission is actually simple. Listen to one conversation, then listen to another conversation, then escape. That's the first mission that features the "listen to a conversation" mechanic, I think. The problem is that you have to get your characters close enough to hear the conversation (the listening zone is marked) and keep them there long enough for a timer bar to fill up. It is common for the targets to pace around, so either you have to have multiple listening spots in order to stay in the conversation listening radius long enough, or you have to stalk them from out of sight. Typically they are samurai, so using a disguise to just stand in plain sight and listen to them is not viable. And obviously you can't kill them. That's also the first mission with friendly civilians. Most civvies in that level will not report you to a guard if they see you. They will even thank you for killing guards.
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Post by mikegarrison on Jun 26, 2024 10:28:21 GMT -5
Well, I played the final two missions in Shadow Tactics today. The speedrun badge for killing the target of the final mission is to do it in under 30 minutes. I did it in 20.
There is a hidden opportunity kill that really only requires Aiko, but is easier if you use Aiko and Yuki. Mostly it is Aiko and her sneezing powder that you need, but Yuki's trap and whistle make it a bit easier in one spot.
Playing the whole mission normally is actually pretty fun, and leads to a kind of epic moment on the very top of the castle where you can choose to let the target kill himself or you can choose a less honorable death for him. But after playing the mission in the Shogun's camp, I was ready for a quick finale. My technique was magnificent. (Lord Noboru told me that himself.)
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Post by mikegarrison on Jun 26, 2024 10:32:34 GMT -5
If Yabu is walking around in his courtyard (which he does if the courtyard gong has been rung), then if you make the dog bark (by throwing a rock at it, although killing a nearby guard also works), Yabu will go to it. If you have Takuma in the tower on the island, he can take the shot. Yeah...I know all this. What I wasn't sure was how I was supposed to get Lord Yabu in position for Takuma to take the sniper shot. As I said, the game mentioned getting the dog to bark but, as I said, I didn't see any dog anywhere. So, how was I supposed to get the dog to bark if I can't even find the damn dog?!?! Also, I did get the dog to bark even though I didn't know how I did that and I didn't witness any dog anywhere. Even then, when I took control of Takuma, Lord Yabu didn't go to the spot where Takuma could've taken the shot. When I killed a guard and others noticed, I think the dog barked (can't remember during the frenzy). But during this time, when I took control of Takuma, he couldn't take the shot because Lord Yabu wasn't in position. Now I'm wondering if my isometric camera position prevented me from seeing the dog. Maybe the dog was right in front of me but behind some obstacles. If I had rotated my camera view around, I wonder if I would've been able to see the dog. The dog is in a pen at one corner of the courtyard. If that gong and the path out to the tea island are to the lower left, then the dog's pen is to the lower right. There is a small landing there down at lake level, and stairs up the main courtyard. The dog's pen is at the top of those stairs.
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Post by bbg95 on Jun 26, 2024 11:35:49 GMT -5
Well, I played the final two missions in Shadow Tactics today. The speedrun badge for killing the target of the final mission is to do it in under 30 minutes. I did it in 20. There is a hidden opportunity kill that really only requires Aiko, but is easier if you use Aiko and Yuki. Mostly it is Aiko and her sneezing powder that you need, but Yuki's trap and whistle make it a bit easier in one spot.
Playing the whole mission normally is actually pretty fun, and leads to a kind of epic moment on the very top of the castle where you can choose to let the target kill himself or you can choose a less honorable death for him. But after playing the mission in the Shogun's camp, I was ready for a quick finale. My technique was magnificent. (Lord Noboru told me that himself.) Yeah, I'm pretty sure I'm going to take this route. I think it's appropriate for Aiko to be the one to do it, whether the normal way or the hidden way. And given that the shogun himself said that the traitor will not get an honorable death, I see no reason to let him commit seppuku.
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Post by mikegarrison on Jun 26, 2024 11:39:07 GMT -5
Well, I played the final two missions in Shadow Tactics today. The speedrun badge for killing the target of the final mission is to do it in under 30 minutes. I did it in 20. There is a hidden opportunity kill that really only requires Aiko, but is easier if you use Aiko and Yuki. Mostly it is Aiko and her sneezing powder that you need, but Yuki's trap and whistle make it a bit easier in one spot.
Playing the whole mission normally is actually pretty fun, and leads to a kind of epic moment on the very top of the castle where you can choose to let the target kill himself or you can choose a less honorable death for him. But after playing the mission in the Shogun's camp, I was ready for a quick finale. My technique was magnificent. (Lord Noboru told me that himself.) Yeah, I'm pretty sure I'm going to take this route. I think it's appropriate for Aiko to be the one to do it, whether the normal way or the hidden way. And given that the shogun himself said that the traitor will not get an honorable death, I see no reason to let him commit seppuku. If you play the full mission, you don't have to let him have that death. You can kill him yourself. Or ... there is a badge available for drowning the traitor. Easy enough to do if you use a non-lethal blow and then just throw him into the water. There is also a badge for killing no one except the target. I have this badge. I figure I must have gotten it via the Aiko method, as that's the only feasible way to do it. But I don't actually remember how I did it.
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Post by bbg95 on Jun 26, 2024 11:57:22 GMT -5
Yeah, I'm pretty sure I'm going to take this route. I think it's appropriate for Aiko to be the one to do it, whether the normal way or the hidden way. And given that the shogun himself said that the traitor will not get an honorable death, I see no reason to let him commit seppuku. If you play the full mission, you don't have to let him have that death. You can kill him yourself. Or ... there is a badge available for drowning the traitor. Easy enough to do if you use a non-lethal blow and then just throw him into the water. There is also a badge for killing no one except the target. I have this badge. I figure I must have gotten it via the Aiko method, as that's the only feasible way to do it. But I don't actually remember how I did it. Yeah, I watched a video with all the endings. If I went the normal way, I'd have Aiko be the one to take him out with no honorable death.
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Post by bbg95 on Jun 26, 2024 18:30:10 GMT -5
I started the first DLC mission on Desperados 3. I just went straight to desperado difficulty because I'm not sure I'll play them more than once. So far, it hasn't been too bad. There's a lot of luring with Doc's bag and Hector's whistle and blinding with Kate's perfume to distract other enemies. I just got Kate her disguise, so that should make the rest of the mission easier. Cooper is technically available in this mission too, but he's all the way on the other side of the map, and you have to go over there with another character to actually use him (he's not selectable at the moment). There is also apparently a badge for not using him. Given that I rate him as the least useful character in the game, I probably won't bother unless I run into a situation where I need one of his skills.
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Post by mln59 on Jun 26, 2024 18:52:26 GMT -5
it's remarkable how much discussion there is of desperados and/or shadow tactics. if not for this thread, i would have never known about them.
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Post by mln59 on Jun 26, 2024 19:00:56 GMT -5
desperados is described as in the genre "real-time tactics". i just looked at a list of real-time tactics videos games on the wikipedia and i have not played a single one (i think)
i have played a lot of star craft and it is described as in the genre "real-time strategy". i'm curious what is the difference
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Post by bbg95 on Jun 26, 2024 19:17:12 GMT -5
desperados is described as in the genre "real-time tactics". i just looked at a list of real-time tactics videos games on the wikipedia and i have not played a single one (i think) i have played a lot of star craft and it is described as in the genre "real-time strategy". i'm curious what is the difference It's been a while since I've played a real-time strategy game, but from what I remember, you usually construct buildings and troops that you can deploy around the map. And you can keep building until you have an overwhelming numbers advantage over the enemy. Real-time tactics games, at least the ones I've played, only give you a small number of characters. This ranges from one to five characters depending on the mission. The characters also have more skills, I think. In real-time strategy games, I think you usually just make commands for movement and attacks. Real-time tactics characters have several skills that you can use, including distraction skills. Ammo is also limited, and there is a much greater emphasis on stealth than there are in real-time strategy games.
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