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Post by mln59 on Jun 26, 2024 19:19:04 GMT -5
desperados is described as in the genre "real-time tactics". i just looked at a list of real-time tactics videos games on the wikipedia and i have not played a single one (i think) i have played a lot of star craft and it is described as in the genre "real-time strategy". i'm curious what is the difference It's been a while since I've played a real-time strategy game, but from what I remember, you usually construct buildings and troops that you can deploy around the map. And you can keep building until you have an overwhelming numbers advantage over the enemy. Real-time tactics games, at least the ones I've played, only give you a small number of characters. This ranges from one to five characters depending on the mission. The characters also have more skills, I think. In real-time strategy games, I think you usually just make commands for movement and attacks. Real-time tactics characters have several skills that you can use, including distraction skills. Ammo is also limited, and there is a much greater emphasis on stealth than there are in real-time strategy games. that tracks. real-time tactics = turn based?
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Post by mikegarrison on Jun 26, 2024 19:30:15 GMT -5
desperados is described as in the genre "real-time tactics". i just looked at a list of real-time tactics videos games on the wikipedia and i have not played a single one (i think) i have played a lot of star craft and it is described as in the genre "real-time strategy". i'm curious what is the difference It's not what I would call "real-time tactics", but I am aware that they call it that. It's more of a stealth puzzle game, to me. I always thought of a game like Myth as real-time tactics. RTS games are generally about the choice between outgrowing your enemies until you can crush them or rushing them first while they might be concentrating on growth. What was different about Myth was that you started with a fixed amount of resources and generally you couldn't expand them, so you had to meet the mission objectives with as little attrition as possible. These games, however, are more about stealth and deception. A typical example is three enemies standing guard, all of whom can see each other, but you have to figure out a way to get rid of them without any of them seeing an attack on any of the others. Maybe you notice that one of the three is only seen by one of the others, so you figure out a way to distract that watcher long enough to kill and drag away the one that is now uncovered. That leaves only two left, and now maybe you can pull one of them out of sight of the other one and then you take him out. And finally that just leaves one guard with no one watching him, and that's an easy kill.
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Post by mikegarrison on Jun 26, 2024 19:30:59 GMT -5
It's been a while since I've played a real-time strategy game, but from what I remember, you usually construct buildings and troops that you can deploy around the map. And you can keep building until you have an overwhelming numbers advantage over the enemy. Real-time tactics games, at least the ones I've played, only give you a small number of characters. This ranges from one to five characters depending on the mission. The characters also have more skills, I think. In real-time strategy games, I think you usually just make commands for movement and attacks. Real-time tactics characters have several skills that you can use, including distraction skills. Ammo is also limited, and there is a much greater emphasis on stealth than there are in real-time strategy games. that tracks. real-time tactics = turn based? No, the "real-time" part indicates it is not turn-based.
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Post by mikegarrison on Jun 26, 2024 19:46:13 GMT -5
OK, Wikipedia agrees with me that Myth is "real-time tactics". en.wikipedia.org/wiki/Myth_(video_game_series)The Commando game series (Desperados was a clone of Commandos) shares some similarities (real-time, limited team resources with no base-building or resource-gathering type mechanic) with a game like Myth, but it's also quite different in many ways. These games emphasize stealth and a small team taking out much larger numbers of opponents by doing it one at a time. Myth wasn't like that at all -- there was pretty much no stealth, and typically the challenge was more to find ways to get mismatches, like to close on enemy archers as quickly as possible with your melee fighters, because archers are deadly at a distance but nearly helpless versus swordsmen at close range. Choosing the right formations was often very important. Stuff like that.
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Post by bbg95 on Jun 26, 2024 21:04:03 GMT -5
It's been a while since I've played a real-time strategy game, but from what I remember, you usually construct buildings and troops that you can deploy around the map. And you can keep building until you have an overwhelming numbers advantage over the enemy. Real-time tactics games, at least the ones I've played, only give you a small number of characters. This ranges from one to five characters depending on the mission. The characters also have more skills, I think. In real-time strategy games, I think you usually just make commands for movement and attacks. Real-time tactics characters have several skills that you can use, including distraction skills. Ammo is also limited, and there is a much greater emphasis on stealth than there are in real-time strategy games. that tracks. real-time tactics = turn based? No, it's in real time. Mike did a good job of explaining it. If you're interested, Shadow Tactics has a free demo on PSN. Edit: I decided to see if Desperados 3 also has a free demo, and it does. It can be found on PSN here.
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Post by bbg95 on Jun 26, 2024 22:40:15 GMT -5
Shadow Gambit, the pirate game made by the same developers as Desperados 3 and Shadow Tactics, also has a free demo. It doesn't appear to be available on PSN, but it is on Steam, so I downloaded it. I'll probably pick that game up at some point too, after it comes down in price. One cool thing is that Yuki is a DLC character (I think the party are all ghosts or zombies or something like that, as are the enemies).
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Post by mikegarrison on Jun 26, 2024 22:48:47 GMT -5
Shadow Gambit, the pirate game made by the same developers as Desperados 3 and Shadow Tactics, also has a free demo. It doesn't appear to be available on PSN, but it is on Steam, so I downloaded it. I'll probably pick that game up at some point too, after it comes down in price. One cool thing is that Yuki is a DLC character (I think the party are all ghosts or zombies or something like that, as are the enemies). A word of warning for what it may or may not be worth -- a lot of negative reviews on Steam for that game follow along the lines of "I loved Shadow Tactics and Desperados 3, but..."
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Post by bbg95 on Jun 27, 2024 0:48:31 GMT -5
Shadow Gambit, the pirate game made by the same developers as Desperados 3 and Shadow Tactics, also has a free demo. It doesn't appear to be available on PSN, but it is on Steam, so I downloaded it. I'll probably pick that game up at some point too, after it comes down in price. One cool thing is that Yuki is a DLC character (I think the party are all ghosts or zombies or something like that, as are the enemies). A word of warning for what it may or may not be worth -- a lot of negative reviews on Steam for that game follow along the lines of "I loved Shadow Tactics and Desperados 3, but..." Eh, I'll make my own judgments. I've read some complaints that people don't like that you have more characters to choose from, though that's not an issue for me. I mean, I would take Isabelle on every mission if I could. It sounds like you pick three crew members for each mission, kind of like Mass Effect.
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Post by bbg95 on Jun 27, 2024 0:54:31 GMT -5
I'm a fair way's into this first DLC mission in Desperados 3. The goal of this mission is to find DeVitt's treasure or something, and there's a statue that you have to reach to press a button to reveal the safe. I did this, but there are still tons of enemies around, so I reloaded and decided to try to clear as many enemies in the vicinity out as possible first. I also just realized that I cleared out all but two enemies between the main party and Cooper's location, so I might as well pick him up. Isabelle isn't available for this mission (it looks like she is for the other two at least), so I could use all the help I can get, especially with fairly limited ammo on the map. There is a poncho and a long coat in annoying positions, but I think I can just use Kate to reach Cooper, since she's in disguise and only has to avoid the long coat's vision. Once I pick him up, I should be able to use his throwing knife to take out the poncho while Hector deals with the long coat.
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Post by Wolfgang on Jun 27, 2024 1:16:06 GMT -5
Shadow Tactics
Well, done with mission #6, the night mission where I was required to eavesdrop on two separate conversations. I had to do something similar in a couple of the Assassin's Creed games. In AC Black Flag, there would be this circle around the relevant "bad guys" talking about something important and I had to get my character inside that circle to eavesdrop for a certain length of time. In this Shadow Tactics mission, I wouldn't say it was easy because it took some time to get my characters in position but it wasn't that hard.
Now, I'm on mission #7 where Yuki and Takuma have to rescue Mugen. Just as a throwaway experiment (by "throwaway" I mean I wanted to experiment with something knowing that the experiment will fail and I'll just end up reloading the last pre-experiment saved game), I used Takuma to take two sniper shots at the samurai guarding Mugen. Apparently, that doesn't kill the samurai warrior. Even TWO sniper shots aren't enough to kill samurai warriors. As I've learned, non-Mugen characters can only take down samurai warriors by first using a gun to stun them and then second, go up close and take them out by blade. This is totally horseshiite but, I mean, it's one of the rules of this game.
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Post by mikegarrison on Jun 27, 2024 9:34:35 GMT -5
Shadow Tactics Well, done with mission #6, the night mission where I was required to eavesdrop on two separate conversations. I had to do something similar in a couple of the Assassin's Creed games. In AC Black Flag, there would be this circle around the relevant "bad guys" talking about something important and I had to get my character inside that circle to eavesdrop for a certain length of time. In this Shadow Tactics mission, I wouldn't say it was easy because it took some time to get my characters in position but it wasn't that hard. Now, I'm on mission #7 where Yuki and Takuma have to rescue Mugen. Just as a throwaway experiment (by "throwaway" I mean I wanted to experiment with something knowing that the experiment will fail and I'll just end up reloading the last pre-experiment saved game), I used Takuma to take two sniper shots at the samurai guarding Mugen. Apparently, that doesn't kill the samurai warrior. Even TWO sniper shots aren't enough to kill samurai warriors. As I've learned, non-Mugen characters can only take down samurai warriors by first using a gun to stun them and then second, go up close and take them out by blade. This is totally horseshiite but, I mean, it's one of the rules of this game. Yes, all that shooting a Samurai does is stun him. Except... Mugen has a "hand cannon" instead of a regular gun, and his gun *will* kill Samurai.
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Post by bbg95 on Jun 27, 2024 11:04:12 GMT -5
I completed the first DLC mission in Desperados 3. Cooper turned out to be pretty useless, as he only had two kills. And one was so that he could join the party in the first place. It turned out that the long coat could still see the poncho getting knifed even while blinded by Kate's perfume, so I had to shoot both enemies and have Kate knock out the long coat. I used his throwing knife on another enemy, but I easily could have shot them instead. I should have left him in the bush. I reloaded my earliest save to see if it was before I picked him up so that I could get the badge, but he was already in the party. Oh, well. If I replay it, I'll just do it then along with the badge to take the other path and probably the ones to not use a disguise and to bring the disguise to an NPC instead.
I liked the mission overall. It was fairly long but not as long as some of the main story missions. There weren't any truly frustrating enemies. Even the final room that was swarming with enemies was manageable because there were ways to lure some of them away or sneak in and get kills without being seen. There was a roaming long coat with two normal enemies, but I was able to shotgun them without the three ponchos on the other side of the room noticing. And then I went to hit the switch to reveal the safe. At that point, two of the ponchos went to try to crack the safe, leaving the other one unwatched. It was pretty simple from there. The next mission features everyone except Doc, who is babysitting the NPC. Why couldn't Cooper have been given this assignment? Oh, well. At least Isabelle is back in the party. I look forward to connecting enemies and having mind control as an emergency button for tricky situations.
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Post by mikegarrison on Jun 27, 2024 12:13:07 GMT -5
I completed the first DLC mission in Desperados 3. Cooper turned out to be pretty useless, as he only had two kills. And one of those was so that he could join the party in the first place. It turned out that the long coat could still see the poncho getting knifed even while blinded by Kate's perfume, so I had to shoot both enemies and have Kate knock out the long coat. I used his throwing knife on another enemy, but I easily could have shot them instead. I should have left him in the bush. I reloaded my earliest save to see if it was before I picked him up so that I could get the badge, but he was already in the party. Oh, well. If I replay it, I'll just do it then along with the badge to take the other path and probably the ones to not use a disguise and to bring the disguise to an NPC instead. I liked the mission overall. It was fairly long but not as long as some of the main story missions. There weren't any truly frustrating enemies. Even the final room that was swarming with enemies turned out to be manageable because there were ways to lure some of them away or sneak in and get kills without being seen. There was a roaming long coat with two normal enemies, but I was able to shotgun them without the three ponchos on the other side of the room noticing. And then I went to hit the switch to reveal the safe. At that point, two of the ponchos went to try to crack the safe, leaving the other one unwatched. It was pretty simple from there. The next mission features everyone except Doc, who is babysitting the NPC. Why couldn't Cooper have been given this assignment? Oh, well. At least Isabelle is back in the party. I look forward to connecting enemies and having mind control as an emergency button for tricky situations. IIRC, the second mission has an interesting map. Some sort of plantation.
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Post by Wolfgang on Jun 27, 2024 14:18:42 GMT -5
Shadow Tactics
One of my minor beefs is the dialogue is repetitive and sometimes flat-out erroneous.
In my current mission where Yuki and Takuma has to rescue Mugen, Yuki and Takuma have the same conversation over and over again about all the dead bodies, why the guards continue to search for people, etc. And then there's the samurai who keeps yelling at the servants (usually women), "More sake!" followed by the same set of admonishments.
In the tea poison mission, Yuki had just poisoned the tea and Lord Yabu collapsed in death. Then, it was time to escape the palace. Several times during the escape, Yuki talked about having to poison the tea -- which she had already done a few minutes ago!
And, of course, every time any of the characters get shot or speared to death, they blurt out the same set of words like "Ouch! It hurts!" (Yuki) or "It's only a flesh wound" (Mugen, I believe).
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Post by bbg95 on Jun 27, 2024 16:44:27 GMT -5
The next mission features everyone except Doc, who is babysitting the NPC. Why couldn't Cooper have been given this assignment? Oh, well. At least Isabelle is back in the party. I look forward to connecting enemies and having mind control as an emergency button for tricky situations. IIRC, the second mission has an interesting map. Some sort of plantation. Yeah, it's a planation. It's been pretty good so far. I had Isabelle breach the place via a river, and then I had her take out enemies on the way to the main gate. There are two long coats just outside the gate, so I had Isabelle connect them from the other side of the gate and Hector take them out with his axe. I then snuck over to the garden where there is both a key and a disguise for Kate. This disguise was a lot easier to obtain than the other one, since it's being worn by a sleeping civilian with no one watching her. The other one was in a crowded area with lots of eyes on the civilian. I haven't decided whether to pickpocket the key or take out all the enemies. It's carried by a long coat who is patrolling with another long coat. I tried pickpocketing them first, but the other enemies spotted Kate. Two long coats together isn't a big deal with Isabelle and Hector, since she can connect them, and he can take them out.
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