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Post by mln59 on Jun 27, 2024 17:52:00 GMT -5
seed of life arrived today. i know almost nothing about it, but gamefly described it as a puzzle game. hope it's fun
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Post by mln59 on Jun 27, 2024 21:59:44 GMT -5
seed of life arrived today. i know almost nothing about it, but gamefly described it as a puzzle game. hope it's fun this game is almost unplayable on PS4. the lag is absolutely ridiculous, and i'm not even connected to the internet. this is a horrible gaming experience.
i will return this tomorrow and hope my next game is better
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Post by bbg95 on Jun 28, 2024 11:44:11 GMT -5
It's a really fun game. I played the Spellshot class, and I multiclassed with Graveborn once that got unlocked. Anyway, it's on sale for $17.49 right now on PSN. The cheapest any version of it has ever been on PSN is $14.99. You could wait to get it at that price or just buy it now. My limit is $14.99 LOL! I have incredible patience and stamina to wait it out. But Tiny Tina is definitely a game I'll eventually purchase. That didn't take long. Tiny Tina is now $14.99. You have until Monday (July 1) to get it at that price.
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Post by mikegarrison on Jun 28, 2024 12:04:23 GMT -5
Last night I spent way, way too long trying to figure out the very final challenge in Aiko's Choice. And eventually went to bed still wondering what to do.
There are two optional ways to get to the target, and it seems like most people choose the other one that I didn't. The problem is that Aiko is only allowed to go in by herself. She has a disguise, but she has to use it right in front of a Samurai, who sees through the disguise. There is a gong that will draw his attention long enough for her to do what has to be done, but as far as I can tell she is the only person who can ring that gong, so drawing his attention to herself seems like a bad choice.
I finally found a guy on YouTube who did it, and he did it using a super-cheesy tactic I generally don't use ... he kited EVERYONE except the Samurai and the Strawhat out of the area using kuma. Call, move kuma, call again, move kuma, etc. until he had about 10 enemies all clustered around kuma, outside the restricted area, and Mugan used sword wind on all of them. (I was surprised it worked. I thought sword wind was limited to three enemies.)
Once those two are the only ones left, the Samurai is not looking at the Strawhat, so that's simple. Then the guy had Hayato throw a rock. The Samurai looked away and Aiko rang the gong. Then she snuck through some bushes (can't do in disguise) and ran openly to the stage where she doctored up a smoke generator with poison while the Samurai was still occupied with the gong. Had to get rid of everyone else in the area first in order to do that, though.
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Post by bbg95 on Jun 28, 2024 12:23:37 GMT -5
Last night I spent way, way too long trying to figure out the very final challenge in Aiko's Choice. And eventually went to bed still wondering what to do. There are two optional ways to get to the target, and it seems like most people choose the other one that I didn't. The problem is that Aiko is only allowed to go in by herself. She has a disguise, but she has to use it right in front of a Samurai, who sees through the disguise. There is a gong that will draw his attention long enough for her to do what has to be done, but as far as I can tell she is the only person who can ring that gong, so drawing his attention to herself seems like a bad choice. I finally found a guy on YouTube who did it, and he did it using a super-cheesy tactic I generally don't use ... he kited EVERYONE except the Samurai and the Strawhat out of the area using kuma. Call, move kuma, call again, move kuma, etc. until he had about 10 enemies all clustered around kuma, outside the restricted area, and Mugan used sword wind on all of them. (I was surprised it worked. I thought sword wind was limited to three enemies.) Once those two are the only ones left, the Samurai is not looking at the Strawhat, so that's simple. Then the guy had Hayato throw a rock. The Samurai looked away and Aiko rang the gong. Then she snuck through some bushes (can't do in disguise) and ran openly to the stage where she doctored up a smoke generator with poison while the Samurai was still occupied with the gong. Had to get rid of everyone else in the area first in order to do that, though. Sword Wind technically says it's all enemies in the area of effect. I don't think you ever get more than three enemies in that small of an area in a normal situation (sentries, patrols), but I suspected that it would work on more than three enemies if you could get them in the skill's radius.
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Post by mikegarrison on Jun 28, 2024 12:35:04 GMT -5
Last night I spent way, way too long trying to figure out the very final challenge in Aiko's Choice. And eventually went to bed still wondering what to do. There are two optional ways to get to the target, and it seems like most people choose the other one that I didn't. The problem is that Aiko is only allowed to go in by herself. She has a disguise, but she has to use it right in front of a Samurai, who sees through the disguise. There is a gong that will draw his attention long enough for her to do what has to be done, but as far as I can tell she is the only person who can ring that gong, so drawing his attention to herself seems like a bad choice. I finally found a guy on YouTube who did it, and he did it using a super-cheesy tactic I generally don't use ... he kited EVERYONE except the Samurai and the Strawhat out of the area using kuma. Call, move kuma, call again, move kuma, etc. until he had about 10 enemies all clustered around kuma, outside the restricted area, and Mugan used sword wind on all of them. (I was surprised it worked. I thought sword wind was limited to three enemies.) Once those two are the only ones left, the Samurai is not looking at the Strawhat, so that's simple. Then the guy had Hayato throw a rock. The Samurai looked away and Aiko rang the gong. Then she snuck through some bushes (can't do in disguise) and ran openly to the stage where she doctored up a smoke generator with poison while the Samurai was still occupied with the gong. Had to get rid of everyone else in the area first in order to do that, though. Sword Wind technically says it's all enemies in the area of effect. I don't think you ever get more than three enemies in that small of an area in a normal situation (sentries, patrols), but I suspected that it would work on more than three enemies if you could get them in the skill's radius. Well, it did in this video.
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Post by mikegarrison on Jun 28, 2024 15:19:23 GMT -5
OK, after a night's sleep and with the example of that video in mind, I completed the mission. With less cheese.
I did use the "kite with kuma" thing a couple of times. Not sure if it necessary or not. I think maybe not, actually. But I only did it with one enemy at a time, and only a short kite.
I managed to get one guy to follow kuma out the doors and had Hayato shuriken him. Then I got another guy to follow kuma and Aiko got him. Then I realized I could maybe get one guy to follow Yuki's whistle outside, and that worked. The straw hat was uncovered and Aiko got him.
The last one required a team effort. One guy left, but he was in the samurai's half-vision area. But he wouldn't follow Yuki's whistle. "No, that's too far away." So I sent Aiko in to a place where the samurai couldn't see, then had kuma draw the guy to aiko. Done.
Now there were a bunch of "civilian" women (actually women like Aiko in training), and I needed to distract them but not necessarily kill them. Kuma could pull them all and hold them long enough.
So I snuck Aiko over to the gong. The timing was a little tough, but if I rang the gong, then used kuma, that pulled the eyes of the samurai just long enough to let Aiko run from the gong. Then he went to the gong, and while he was looking at the gong and the women were looking at kuma, Aiko did the deed and ran to a safe spot. Then I just had to get her out before the trap actually sprung.
After this mission, there is an "epilogue". Unlike what I was expecting, it was not a cutscene. You actually controlled Aiko in-game and she went around and talked to her friends. Then she went off to a shrine, and I realized finally why the game is called "Aiko's choice". After making the choice, I went back to camp. Everyone had a few lines of discussion, and the game ended with a bittersweet dialog between Mugen and Aiko about the life they would live after they killed Kage-sama.
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Post by Wolfgang on Jun 28, 2024 15:58:49 GMT -5
Shadow Tactics
Finished mission #7 (where I have to rescue Mugen). Near the end, I kinda had a minor panic attack because all of a sudden, a wave of guards arrived near the final extraction point. I thought they were going to storm the place and kill all the farmers I had just rescued. Turned out, they just arrived to take their positions near the entrance/exit. Taking them out was pretty easy.
On to mission #8 where I have several objecives, the last of which is killing General Okkoto.
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Post by Wolfgang on Jun 28, 2024 15:59:36 GMT -5
My limit is $14.99 LOL! I have incredible patience and stamina to wait it out. But Tiny Tina is definitely a game I'll eventually purchase. That didn't take long. Tiny Tina is now $14.99. You have until Monday (July 1) to get it at that price. I've now readjusted my price point to $10.99. LOL!
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Post by mikegarrison on Jun 28, 2024 16:17:55 GMT -5
Shadow Tactics Finished mission #7 (where I have to rescue Mugen). Near the end, I kinda had a minor panic attack because all of a sudden, a wave of guards arrived near the final extraction point. I thought they were going to storm the place and kill all the farmers I had just rescued. Turned out, they just arrived to take their positions near the entrance/exit. Taking them out was pretty easy. On to mission #8 where I have several objecives, the last of which is killing General Okkoto. Yes. You were warned, earlier in the mission, that they would be back. It's actually possible, if you are quick, to use Takuma's bomb to kill them all while they are still gathered together, but you pretty much have to know it is coming and be ready to do it.
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Post by bbg95 on Jun 28, 2024 18:58:47 GMT -5
I'm still in the process of finishing the second DLC mission in Desperados 3. I figured out how to clear everyone out of the garden, and then I went to confront DeVitt's brother, who is the owner of the plantation. He took all of his brother's money and hid it somewhere, but five map pieces are needed to find the location. He hands over one, and then there are four enemies spread throughout the plantation that have the others. There is a badge for getting all the map pieces before talking to him, so I reloaded. Some of it is for the badge and some is just curiosity about how the dialogue will change, since I have to take these enemies out anyway. I have two so far. I connected one with another enemy who got flattened by an environmental, and Kate snuck in to get the map piece. With the other one, I lured a dog into Hector's trap and then connected the other two enemies. There were civilians too, but they were friendlies.
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Post by Wolfgang on Jun 28, 2024 21:20:36 GMT -5
Shadow Tactics
Mission #8. I've killed all the officers and destroyed the supply depot. Now, I'm my getting my characters to assault the place where General Okkoto is.
So far, Shadow Tactics is a really good game. I'm really loving it. The only "weapon" I haven't been able to fully utilize is Kuma the raccoon dog pet. I've used him many times but either my timing was off or my strategy wasn't optimal. I haven't actually been able to distract or kill anyone while they're "busy" with Kuma. Well, I've been able to distract guards but it never gave me a significant advantage in terms of character advancement on the map. Or, I couldn't place him where I wanted because Takuma is located too far away. There's only a certain limited range with Kuma.
Can't wait to play Desperadoes III but I haven't seen it offered for less than $12.00 in the PS Store.
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Post by bbg95 on Jun 28, 2024 23:08:24 GMT -5
I finished the second DLC mission in Desperados 3. It was pretty long but also pretty fun. The third guard with the map piece was talking to a regular enemy and a long coat, and there were some other enemies around. I decided to mind control him and just walk him into a secluded area where Isabelle picked up the map piece. Finally, there was a long coat with the last map piece. There were some ponchos in the area, but none of them were actually looking at him. There were some regular enemies and a dog that I had to get rid of. For the dog, there was an enemy on a tower that I knocked out when I first came through the area. Since he was still alive, I connected him with the dog and then attempted to have Hector chop down the tower. But it didn't fall for some reason, so I finally just threw the enemy off the tower, and that worked. I then used Kate to lure the other enemies away so Hector could take out the long coat.
I then confronted DeVitt's brother. I was a bit disappointed that the party didn't gloat about already having the map pieces when he assured them that they would never get them. They were just like, "Good thing we already got the pieces," after they left. There's a badge for killing him, so I did that to get the badge, but then I reloaded and left him alive. He hadn't forced the party to work in a mine like his brother did, and he made no attempt to raise the alarm. If one of the DeVitt brothers had to die, I would prefer it be Vincent. It was kind of amusing that when I was making my escape, Isabelle made comments about where they could get map pieces that they already had. She was like, "that big guy on the cotton press has a map piece." I mean, he had a map piece before Hector killed him and took the piece from him. I'm not sure why it was programmed this way, especially with the badge for getting the pieces first.
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Post by mikegarrison on Jun 29, 2024 1:16:34 GMT -5
I'm still in the process of finishing the second DLC mission in Desperados 3. I figured out how to clear everyone out of the garden, and then I went to confront DeVitt's brother, who is the owner of the plantation. He took all of his brother's money and hid it somewhere, but five map pieces are needed to find the location. He hands over one, and then there are four enemies spread throughout the plantation that have the others. There is a badge for getting all the map pieces before talking to him, so I reloaded. Some of it is for the badge and some is just curiosity about how the dialogue will change, since I have to take these enemies out anyway. I have two so far. I connected one with another enemy who got flattened by an environmental, and Kate snuck in to get the map piece. With the other one, I lured a dog into Hector's trap and then connected the other two enemies. There were civilians too, but they were friendlies. IIRC, at the end of that mission, when he's already given up the map, I had one of my people kill him anyway.
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Post by bbg95 on Jun 29, 2024 17:21:14 GMT -5
Shadow Tactics Mission #8. I've killed all the officers and destroyed the supply depot. Now, I'm my getting my characters to assault the place where General Okkoto is. So far, Shadow Tactics is a really good game. I'm really loving it. The only "weapon" I haven't been able to fully utilize is Kuma the raccoon dog pet. I've used him many times but either my timing was off or my strategy wasn't optimal. I haven't actually been able to distract or kill anyone while they're "busy" with Kuma. Well, I've been able to distract guards but it never gave me a significant advantage in terms of character advancement on the map. Or, I couldn't place him where I wanted because Takuma is located too far away. There's only a certain limited range with Kuma. Can't wait to play Desperadoes III but I haven't seen it offered for less than $12.00 in the PS Store. Kuma can be combined with Yuki's whistle to basically extend the effective range of her trap. You can have Takuma place Kuma just on the edge of an enemy's hearing range. Then, position Yuki so that Kuma is in range of her whistle. You can then deploy the trap (make sure it's a good spot where she can easily hide after using her whistle and also in a place where the dying enemy won't be seen). At that point, you can have Kuma lure the enemy to his position (Takuma can hide after placing Kuma). Once the enemy gets within range of Yuki's whistle, use it to lure the enemy into her trap.
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