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Post by mikegarrison on Jun 29, 2024 19:14:33 GMT -5
Shadow Tactics Mission #8. I've killed all the officers and destroyed the supply depot. Now, I'm my getting my characters to assault the place where General Okkoto is. So far, Shadow Tactics is a really good game. I'm really loving it. The only "weapon" I haven't been able to fully utilize is Kuma the raccoon dog pet. I've used him many times but either my timing was off or my strategy wasn't optimal. I haven't actually been able to distract or kill anyone while they're "busy" with Kuma. Well, I've been able to distract guards but it never gave me a significant advantage in terms of character advancement on the map. Or, I couldn't place him where I wanted because Takuma is located too far away. There's only a certain limited range with Kuma. Can't wait to play Desperadoes III but I haven't seen it offered for less than $12.00 in the PS Store. Kuma can be combined with Yuki's whistle to basically extend the effective range of her trap. You can have Takuma place Kuma just on the edge of an enemy's hearing range. Then, position Yuki so that Kuma is in range of her whistle. You can then deploy the trap (make sure it's a good spot where she can easily hide after using her whistle and also in a place where the dying enemy won't be seen. At that point, you can have Kuma lure the enemy to his position (Takuma can hide after placing Kuma). Once the enemy gets within range of Yuki's whistle, use it to lure the enemy into her trap. You can also use the cheesy tactic I referred to. Kuma calls an enemy to him. Then you move Kuma, and the enemy starts to walk away. As long as Kuma's new position is still in range, if you have Kuma call again, the enemy moves to the new position. Lather, rinse, repeat until you have kited the enemy wherever you want. The only limitation is that Takuma has to be within a certain distance of the spot you move Kuma to.
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Post by mikegarrison on Jun 29, 2024 19:19:38 GMT -5
D3 -- decided to load it onto my computer again. I'm playing the first mission (the train). It reminds me of one significant difference.
In Shadow Tactics, your characters will not path over ladders or vines or jumps, etc. If you try, they will say "I knew a way..." or something similar. You need to command them to use the ladder or vine.
They will path to anything on their own level, though. Or they will take stupid paths like going the long way around instead of using a ladder, if that is possible.
In D3, they will path using ladders and jumps, so you just click where you want them and they will try to go there.
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Post by mikegarrison on Jun 29, 2024 19:55:48 GMT -5
Oh yeah, another difference I had forgotten about. D3 has a replay feature that shows you at the end of the mission what you did during it.
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Post by bbg95 on Jun 29, 2024 20:08:46 GMT -5
D3 -- decided to load it onto my computer again. I'm playing the first mission (the train). It reminds me of one significant difference. In Shadow Tactics, your characters will not path over ladders or vines or jumps, etc. If you try, they will say "I knew a way..." or something similar. You need to command them to use the ladder or vine. They will path to anything on their own level, though. Or they will take stupid paths like going the long way around instead of using a ladder, if that is possible. In D3, they will path using ladders and jumps, so you just click where you want them and they will try to go there. One thing I discovered on my second playthrough is that Isabelle's cat, Stella, will path to the enemy if you command her to in showdown mode. If you just use the command normally, you have to wait for her to get to the enemy and try to time it right. But if you set it up in showdown mode, she'll go right next to the enemy and wait there until you execute the showdown mode. This was quite handy. She can also climb ladders and vines, though she can't swim. Oh yeah, another difference I had forgotten about. D3 has a replay feature that shows you at the end of the mission what you did during it. Yeah, I like watching the replays. Another nice difference is the fast forward button, which speeds up the waiting time for patrols.
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Post by bbg95 on Jun 29, 2024 20:51:52 GMT -5
I'm on the final DLC mission in Desperados 3. I was extremely annoyed to discover that it's yet another mission where everyone is captured. And this time, all you get is Cooper with no ammo. It took me some time to figure out how to rescue Hector, but it wasn't that bad. I just had to use footprints in the sand to lure one enemy, and then the others were fairly easy to take out. Having Hector makes situations a lot more manageable than just having Cooper. I'm pretty close to having Kate rescued. After that, I will rescue Isabelle and then Doc. Technically, you only have to rescue Doc to complete the mission, but there's no way I'm leaving Isabelle and Kate behind. I was appalled when Hector seemed indifferent toward their fate, and Cooper had to shame him.
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Post by mikegarrison on Jun 29, 2024 21:42:32 GMT -5
I'm on the final DLC mission in Desperados 3. I was extremely annoyed to discover that it's yet another mission where everyone is captured. And this time, all you get is Cooper with no ammo. It took me some time to figure out how to rescue Hector, but it wasn't that bad. I just had to use footprints in the sand to lure one enemy, and then the others were fairly easy to take out. Having Hector makes situations a lot more manageable than just having Cooper. I'm pretty close to having Kate rescued. After that, I will rescue Isabelle and then Doc. Technically, you only have to rescue Doc to complete the mission, but there's no way I'm leaving Isabelle and Kate behind. I was appalled when Hector seemed indifferent toward their fate, and Cooper had to shame him. Keep in mind, as I said earlier, that when you think you have finished the mission, you haven't. So for a variety of reasons it would be good to have the whole team. There is a badge for doing it without Kate or Isabelle, though.
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Post by mikegarrison on Jun 29, 2024 21:49:16 GMT -5
So I did the train mission and the town mission. I like doing the town mission kind of like a Hitman run, making all four deaths look accidental. Two of them are easier when "accidental" anyway. The one that gives me the most trouble is the foreman in the railroad yard.
On both missions Cooper got almost all the kills for me. Hector basically has to get the kills right at the start (it's the tutorial on how to use him). After that I used his trap a probably 4-5 times, and used him once as part of a double kill of two ponchos who were looking at each other. But Cooper made all the target kills and most of the non-target kills as well.
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Post by bbg95 on Jun 29, 2024 22:35:51 GMT -5
So I did the train mission and the town mission. I like doing the town mission kind of like a Hitman run, making all four deaths look accidental. Two of them are easier when "accidental" anyway. The one that gives me the most trouble is the foreman in the railroad yard. On both missions Cooper got almost all the kills for me. Hector basically has to get the kills right at the start (it's the tutorial on how to use him). After that I used his trap a probably 4-5 times, and used him once as part of a double kill of two ponchos who were looking at each other. But Cooper made all the target kills and most of the non-target kills as well. Interesting. I took screenshots of my mission stats after completing each mission on Desperado difficulty. Here's what I had: Mission 2 (train): Doc 26 kills, Cooper 17 (also, you don't start with Doc, so some of those Cooper kills are compulsory) Mission 3 (town): Hector 27 kills, Cooper 10 (I guess the above is also true of Hector at the start of this mission)
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Post by mikegarrison on Jun 30, 2024 1:52:21 GMT -5
D3 wedding mission. This was frustrating. I decided to try for some of the badges I hadn't gotten already, including the "enter from the main balcony with Cooper" badge. I spent a ton of time clearing out the whole area so I could do it. And then ... the door was locked. Kate has the only key, so I guess the only way to do this is to have her unlock the door while you still have control of her. But how? That's an illegal action, and she's in an illegal area, so if anybody sees her the mission fails. And there are guards all over.
I guess I'll look at a YouTube video, if I can find one.
edit: OK, yeah, you need to have Kate unlock it. The video I found has her just knock out the nearby guard and then unlock the door while he's still out. Then the guy had Cooper enter the door, but much more sloppily than I did.
I did it without any alarms. You have to kill two guards at once, so that means the guns. And they will cause an alarm if anyone hears. So you have to methodically clear out a *lot* of guards to finally leave only those two. Then you can shoot them. The video didn't bother with that. It just shot the guards, waited for the commotion from the alarm to quiet down, and then went through the unlocked door.
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Post by bbg95 on Jun 30, 2024 2:11:23 GMT -5
In the last DLC mission, you're supposed to use a cannon to blow open the gate to a fortress. But I guess there's another way in because I noticed some vines on the right side while I was in the process of clearing out the area and trying to figure out how to deal with a long coat, a dog, and a bunch of other enemies that are in view of the long coat, so I can't use Kate to lure them. I decided to send Isabelle up the vines to see if I could take out some of the enemies inside. I got a badge for taking the "secret entrance" into the fortress. I then figured out how to clear out the enemies in one corner of the fortress and then noticed that there was a ladder that I could uncoil. I was then able to sneak the rest of my team up the ladder and into the fortress. Just need to rescue Doc now.
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Post by Wolfgang on Jun 30, 2024 3:26:24 GMT -5
Shadow Tactics
I saw the twist coming about the identity of Kage-sama.
Now, all my characters have been stripped of their weapons and are in prison. Classic video game crapola.
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Post by mikegarrison on Jun 30, 2024 3:54:44 GMT -5
Shadow Tactics I saw the twist coming about the identity of Kage-sama. Now, all my characters have been stripped of their weapons and are in prison. Classic video game crapola. I like that mission. It's got some interesting level design, as well as being a callback, because you were at the same location for an earlier level.
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Post by mln59 on Jun 30, 2024 15:13:34 GMT -5
bought a PS5 today. i'll get it set up at some point
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Post by mikegarrison on Jun 30, 2024 15:17:21 GMT -5
It is *hard* as Kate to unlock that damn balcony door. Extremely precise timing. Managed to finally do it.
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Post by Wolfgang on Jun 30, 2024 15:52:58 GMT -5
Shadow Tactics
This prison mission (mission #10) on Mt. Tsuru has so far been the hardest. I shouldn't have released Takuma so early because his mere existence has caused me some headaches when he gets spotted repeatedly even though he's crouched in some out of the way place or inside a bush.
The knock-out feature is really annoying. Those soldiers eventually wake up and resume their positions. Whenever possible, I've been trying to throw all the unconscious bodies over the cliff so that they'd be gone forever. I had one difficulty with a straw hat sniper on the second floor balcony of a building though. Even though I knocked him out, I couldn't carry/drag him somewhere safely enough so I can dump him over some cliff. Got killed multiple times.
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