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Post by Wolfgang on Aug 20, 2019 10:36:32 GMT -5
Mad Max
The only thing that is sort of bothering me about this game is the road battles. At first, I kinda loved it. But now, I'm seeing flaws in it. First, the battles are not the lengthy kind where we're all constantly speeding down the road and taking shots at each other, whether side-ramming our car bodies or firing weapons against the other. This is what you saw in the movie The Road Warrior or Mad Max: Fury Road. Second, what really happens is the enemy vehicles chase you for a bit but I don't go speeding away down the road because I actually want to engage them in combat. So, I kind of do many U-turns in one small area and try to T-bone them, if possible. And, if they're weakened enough, I harpoon a tire or the driver, both of which immobilizes them. At this point, I can elect to continue ramming my vehicle against their now-immobilized vehicles or mow down the bandits who are on foot. Or, I can get out and fight them hand-to-hand. All of this happens in one area that is, perhaps, a 50-yard radius. There're no battles between two speeding vehicles. It's more like a bunch of slow-moving vehicles in a slugfest in a 7-11 parking lot.
In Mad Max's defense, the battles only devolved to this level because of actions I'm taking. If I elected to go speeding down the road, we could have lengthy road battles like in the movies. However, with my harpoon, the gamer in me realizes that it's simpler and easier to win by stopping and duking it out in a small confined space.
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Post by mln59 on Aug 20, 2019 20:16:24 GMT -5
got in an hour of nioh tonight. progressing well and figuring out how to add more skills to my toolkit
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Post by Wolfgang on Aug 21, 2019 17:17:59 GMT -5
Mad Max
A feature that is sort of disappointing is the "intel encounters." This is where you gain supposedly valuable intel from some stranger about a camp you may want to infiltrate and takeover. They're usually these lone figures perched on a hill far away from the camp you're tying to infiltrate and they've got their binoculars trained at the camp. You go up to them and they share supposedly valuable intel such as, how to get into the camp through a hidden passageway so as to bypass exterior security, where the valuable loot is located, and so forth. The problem is, the exterior security, though formidable, is not too difficult to get by. Also, it's actually kind of fun to take out the exterior security by sniping snipers and flammable oil tanks. Also, even if you go through a hidden passageway, it doesn't give you any advantage. You may be able to takedown ONE (1) bandit stealthily but after that you still have to deal with the rest who are suddenly aware of your presence no matter how stealthy you are. (Stealth is not a strong feature in this game.) As for the loot, they've designed the layouts of all camps so that you'll eventually find and make your way through all (or almost all) passageways so it's almost impossible for you to miss the hidden loot. I've gotten to the point where I just ignore all intel encounters and don't even talk to them.
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Post by mikegarrison on Aug 21, 2019 17:26:09 GMT -5
Mad Max A feature that is sort of disappointing is the "intel encounters." This is where you gain supposedly valuable intel from some stranger about a camp you may want to infiltrate and takeover. They're usually these lone figures perched on a hill far away from the camp you're tying to infiltrate and they've got their binoculars trained at the camp. You go up to them and they share supposedly valuable intel such as, how to get into the camp through a hidden passageway so as to bypass exterior security, where the valuable loot is located, and so forth. The problem is, the exterior security, though formidable, is not too difficult to get by. Also, it's actually kind of fun to take out the exterior security by sniping snipers and flammable oil tanks. Also, even if you go through a hidden passageway, it doesn't give you any advantage. You may be able to takedown ONE (1) bandit stealthily but after that you still have to deal with the rest who are suddenly aware of your presence no matter how stealthy you are. (Stealth is not a strong feature in this game.) As for the loot, they've designed the layouts of all camps so that you'll eventually find and make your way through all (or almost all) passageways so it's almost impossible for you to miss the hidden loot. I've gotten to the point where I just ignore all intel encounters and don't even talk to them. This makes me feel sad. These poor guys, out by themselves in a solitary watch, who only want to help you out -- and you don't even bother to talk with them. How depressing it must be for them when their entire existence is based on studying some bandit camp in the hope that a stranger will come by and use this information, but when the stranger does show up he ruins their work by simply destroying the camp.
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Post by Wolfgang on Aug 21, 2019 18:12:24 GMT -5
Mad Max A feature that is sort of disappointing is the "intel encounters." This is where you gain supposedly valuable intel from some stranger about a camp you may want to infiltrate and takeover. They're usually these lone figures perched on a hill far away from the camp you're tying to infiltrate and they've got their binoculars trained at the camp. You go up to them and they share supposedly valuable intel such as, how to get into the camp through a hidden passageway so as to bypass exterior security, where the valuable loot is located, and so forth. The problem is, the exterior security, though formidable, is not too difficult to get by. Also, it's actually kind of fun to take out the exterior security by sniping snipers and flammable oil tanks. Also, even if you go through a hidden passageway, it doesn't give you any advantage. You may be able to takedown ONE (1) bandit stealthily but after that you still have to deal with the rest who are suddenly aware of your presence no matter how stealthy you are. (Stealth is not a strong feature in this game.) As for the loot, they've designed the layouts of all camps so that you'll eventually find and make your way through all (or almost all) passageways so it's almost impossible for you to miss the hidden loot. I've gotten to the point where I just ignore all intel encounters and don't even talk to them. This makes me feel sad. These poor guys, out by themselves in a solitary watch, who only want to help you out -- and you don't even bother to talk with them. How depressing it must be for them when their entire existence is based on studying some bandit camp in the hope that a stranger will come by and use this information, but when the stranger does show up he ruins their work by simply destroying the camp. While I was reading this, I actually imagined the sad faces of those random strangers. I can see them very clearly in my mind. I know you were just joking but I felt some empathy for those goobers. Anyway, worthless intel.
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Post by mikegarrison on Aug 21, 2019 18:19:51 GMT -5
I wasn't *entirely* joking.
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Post by mln59 on Aug 21, 2019 18:20:32 GMT -5
I wasn't *entirely* joking. just saw this....
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Post by mikegarrison on Aug 21, 2019 18:27:11 GMT -5
Yes, KSP2 just announced.
I don't know if I'm excited for it or not. Some of the things I was hoping they would change (like how tiny the KSP solar system is) don't seem to be changing, but the game really could use a complete refresh in terms of computational optimization and graphics.
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Post by mikegarrison on Aug 22, 2019 1:36:15 GMT -5
KSP was originally designed and made by a group based in Mexico City named "Squad". After a few years, when KSP was already a word-of-mouth success, Squad sold itself to Take Two Interactive (owners of Rockstar Games and 2K). They ended up being part of Private Division, a third publishing company that focuses on games from indie and small studios. KSP is the flagship product of Private Division. KSP was originally made for PC, Mac, and Linux. (Mac is basically Linux now anyway.) Later it was ported to consoles, but those versions were always problematic.
Well, KSP2 has been announced, but it's not being done by Squad. Instead, it's being done by another studio in Private Division called Star Theory, whose main product so far has been a third person shooter named Monday Night Combat. It's being developed for PC, Playstation, and Xbox. No word about Mac or Linux (which probably means "nope").
All this is to say ... we'll see what happens.
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Post by Wolfgang on Aug 22, 2019 12:21:20 GMT -5
Mad Max
The game is a fun but I like the road battles in Sleeping Dogs a lot more. At least in Sleeping Dogs, the driver (or passenger) can jump from vehicle to vehicle and pull drivers from their vehicles and onto the pavement.
This guy does a series of them in succession. You need only watch a few seconds from where I time marked:
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Post by mikegarrison on Aug 22, 2019 13:20:32 GMT -5
Isn't the sleeping dogs guy a cop? And didn't I just see him force a cop car off a bridge (presumably killing the officers inside)?
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Post by Wolfgang on Aug 22, 2019 14:02:24 GMT -5
Isn't the sleeping dogs guy a cop? And didn't I just see him force a cop car off a bridge (presumably killing the officers inside)? Some gamers also use the Sleeping Dogs character to mow down hundreds of random civilians on sidewalks just for fun. LOL! It's an open world game, so you can do anything you want.
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Post by Wolfgang on Aug 22, 2019 14:16:57 GMT -5
Mad Max
The inability to jump from vehicle to vehicle is very disappointing in this game. If you watch the movies, three things happen with great frequency in road battles:
1. Using your vehicle to ram into other vehicles, 2. Using a shotgun, bomb, or harpoon to kill other drivers or immobilize their vehicles, and 3. Jumping from one vehicle to another in a "hijack" attempt.
The game allows #1 and #2, but not #3. In the game, road bandits can jump onto your vehicle and land blows, but you can't jump onto other vehicles. This, among other things, is what's sorely missing in the game.
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Post by Wolfgang on Aug 22, 2019 19:43:35 GMT -5
Mad Max
As far as difficulty goes, this is not a hard game. There is only ONE difficulty level. But if you a lot of open world stuff by engaging in road battles, take advantage of every hand-to-hand combat opportunities and pick up a lot of scrap, you'll do fine. Generally speaking, the more you do, the more powerful you become and the more skills you unlock. If you shy away from encounters, you won't get far. I died less than 15 times in the whole game, maybe less than that. And I never lost a boss fight.
When I started this game, it felt slow and dinky and just awkward, compared to Dying Light and Horizon Zero Dawn. But the more you play, the more you get a feel for this game's rhythm and mechanics, and the more you'll actually come to love it, despite its flaws.
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Post by mln59 on Aug 24, 2019 14:13:05 GMT -5
the plan is to play nioh for the rest of the day.
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